コード例 #1
0
ファイル: MigrationVrm.cs プロジェクト: pdkyll/UniVRM
        public static byte[] Migrate(byte[] src)
        {
            var glb  = UniGLTF.Glb.Parse(src);
            var json = glb.Json.Bytes.ParseAsJson();
            var gltf = UniGLTF.GltfDeserializer.Deserialize(json);

            // attach glb bin to buffer
            foreach (var buffer in gltf.buffers)
            {
                buffer.OpenStorage(new UniGLTF.SimpleStorage(glb.Binary.Bytes));
            }

            // https://github.com/vrm-c/vrm-specification/issues/205
            RotateY180.Rotate(gltf);

            var extensions = new UniGLTF.glTFExtensionExport();
            {
                var vrm0 = json["extensions"]["VRM"];

                {
                    // vrm
                    var vrm1 = new UniGLTF.Extensions.VRMC_vrm.VRMC_vrm();
                    vrm1.Meta        = MigrationVrmMeta.Migrate(vrm0["meta"]);
                    vrm1.Humanoid    = MigrationVrmHumanoid.Migrate(vrm0["humanoid"]);
                    vrm1.Expressions = MigrationVrmExpression.Migrate(gltf, vrm0["blendShapeMaster"]).ToList();
                    // lookat
                    // firstperson

                    var f = new JsonFormatter();
                    UniGLTF.Extensions.VRMC_vrm.GltfSerializer.Serialize(f, vrm1);
                    extensions.Add(UniGLTF.Extensions.VRMC_vrm.VRMC_vrm.ExtensionName, f.GetStoreBytes());
                }
                {
                    // springBone & collider
                    var vrm1 = MigrationVrmSpringBone.Migrate(gltf, json["extensions"]["VRM"]["secondaryAnimation"]);

                    var f = new JsonFormatter();
                    UniGLTF.Extensions.VRMC_springBone.GltfSerializer.Serialize(f, vrm1);
                    extensions.Add(UniGLTF.Extensions.VRMC_springBone.VRMC_springBone.ExtensionName, f.GetStoreBytes());
                }
                {
                    // MToon
                }
                {
                    // constraint
                }
            }

            ArraySegment <byte> vrm1Json = default;

            {
                gltf.extensions = extensions;

                var f = new JsonFormatter();
                UniGLTF.GltfSerializer.Serialize(f, gltf);
                vrm1Json = f.GetStoreBytes();
            }

            return(UniGLTF.Glb.Create(vrm1Json, glb.Binary.Bytes).ToBytes());
        }
コード例 #2
0
ファイル: MigrationVrm.cs プロジェクト: unitycoder/UniVRM
 public static void Check(JsonNode vrm0, UniGLTF.Extensions.VRMC_vrm.VRMC_vrm vrm1)
 {
     MigrationVrmMeta.Check(vrm0["meta"], vrm1.Meta);
     MigrationVrmHumanoid.Check(vrm0["humanoid"], vrm1.Humanoid);
 }
コード例 #3
0
ファイル: MigrationVrm.cs プロジェクト: unitycoder/UniVRM
        public static byte[] Migrate(JsonNode json, ArraySegment <byte> bin)
        {
            var gltf = UniGLTF.GltfDeserializer.Deserialize(json);

            // attach glb bin to buffer
            foreach (var buffer in gltf.buffers)
            {
                buffer.OpenStorage(new UniGLTF.SimpleStorage(bin));
            }

            // https://github.com/vrm-c/vrm-specification/issues/205
            RotateY180.Rotate(gltf);

            var vrm0 = json["extensions"]["VRM"];

            gltf.extensions = null;

            {
                // vrm
                var vrm1 = new UniGLTF.Extensions.VRMC_vrm.VRMC_vrm();

                // meta (required)
                vrm1.Meta = MigrationVrmMeta.Migrate(vrm0["meta"]);
                // humanoid (required)
                vrm1.Humanoid = MigrationVrmHumanoid.Migrate(vrm0["humanoid"]);

                // blendshape (optional)
                if (vrm0.TryGet("blendShapeMaster", out JsonNode vrm0BlendShape))
                {
                    vrm1.Expressions = MigrationVrmExpression.Migrate(gltf, vrm0BlendShape).ToList();
                }

                // lookat & firstperson (optional)
                if (vrm0.TryGet("firstPerson", out JsonNode vrm0FirstPerson))
                {
                    (vrm1.LookAt, vrm1.FirstPerson) = MigrationVrmLookAtAndFirstPerson.Migrate(gltf, vrm0FirstPerson);
                }

                UniGLTF.Extensions.VRMC_vrm.GltfSerializer.SerializeTo(ref gltf.extensions, vrm1);
            }

            // springBone & collider (optional)
            if (vrm0.TryGet("secondaryAnimation", out JsonNode vrm0SpringBone))
            {
                var springBone = MigrationVrmSpringBone.Migrate(gltf, vrm0SpringBone);
                UniGLTF.Extensions.VRMC_springBone.GltfSerializer.SerializeTo(ref gltf.extensions, springBone);
            }

            // MToon
            {
                MigrationMToon.Migrate(gltf, json);
            }

            // Serialize whole glTF
            ArraySegment <byte> vrm1Json = default;

            {
                var f = new JsonFormatter();
                UniGLTF.GltfSerializer.Serialize(f, gltf);
                vrm1Json = f.GetStoreBytes();
            }
            // JSON 部分だけが改変されて、BIN はそのまま
            return(UniGLTF.Glb.Create(vrm1Json, bin).ToBytes());
        }
コード例 #4
0
        static byte[] MigrateVrm(glTF gltf, ArraySegment <byte> bin, JsonNode vrm0)
        {
            var meshToNode = CreateMeshToNode(gltf);

            {
                // vrm
                var vrm1 = new UniGLTF.Extensions.VRMC_vrm.VRMC_vrm();

                // meta (required)
                vrm1.Meta = MigrationVrmMeta.Migrate(gltf, vrm0["meta"]);
                // humanoid (required)
                vrm1.Humanoid = MigrationVrmHumanoid.Migrate(vrm0["humanoid"]);

                // blendshape (optional)
                if (vrm0.TryGet("blendShapeMaster", out JsonNode vrm0BlendShape))
                {
                    vrm1.Expressions = new UniGLTF.Extensions.VRMC_vrm.Expressions
                    {
                        Preset = new UniGLTF.Extensions.VRMC_vrm.Preset(),
                        Custom = new Dictionary <string, UniGLTF.Extensions.VRMC_vrm.Expression>(),
                    };
                    foreach (var(preset, customName, expression) in MigrationVrmExpression.Migrate(gltf, vrm0BlendShape, meshToNode))
                    {
                        switch (preset)
                        {
                        case ExpressionPreset.happy: SetIfNull(ref vrm1.Expressions.Preset.Happy, expression); break;

                        case ExpressionPreset.angry: SetIfNull(ref vrm1.Expressions.Preset.Angry, expression); break;

                        case ExpressionPreset.sad: SetIfNull(ref vrm1.Expressions.Preset.Sad, expression); break;

                        case ExpressionPreset.relaxed: SetIfNull(ref vrm1.Expressions.Preset.Relaxed, expression); break;

                        case ExpressionPreset.surprised: SetIfNull(ref vrm1.Expressions.Preset.Surprised, expression); break;

                        case ExpressionPreset.aa: SetIfNull(ref vrm1.Expressions.Preset.Aa, expression); break;

                        case ExpressionPreset.ih: SetIfNull(ref vrm1.Expressions.Preset.Ih, expression); break;

                        case ExpressionPreset.ou: SetIfNull(ref vrm1.Expressions.Preset.Ou, expression); break;

                        case ExpressionPreset.ee: SetIfNull(ref vrm1.Expressions.Preset.Ee, expression); break;

                        case ExpressionPreset.oh: SetIfNull(ref vrm1.Expressions.Preset.Oh, expression); break;

                        case ExpressionPreset.blink: SetIfNull(ref vrm1.Expressions.Preset.Blink, expression); break;

                        case ExpressionPreset.blinkLeft: SetIfNull(ref vrm1.Expressions.Preset.BlinkLeft, expression); break;

                        case ExpressionPreset.blinkRight: SetIfNull(ref vrm1.Expressions.Preset.BlinkRight, expression); break;

                        case ExpressionPreset.lookUp: SetIfNull(ref vrm1.Expressions.Preset.LookUp, expression); break;

                        case ExpressionPreset.lookDown: SetIfNull(ref vrm1.Expressions.Preset.LookDown, expression); break;

                        case ExpressionPreset.lookLeft: SetIfNull(ref vrm1.Expressions.Preset.LookLeft, expression); break;

                        case ExpressionPreset.lookRight: SetIfNull(ref vrm1.Expressions.Preset.LookRight, expression); break;

                        case ExpressionPreset.neutral: SetIfNull(ref vrm1.Expressions.Preset.Neutral, expression); break;

                        case ExpressionPreset.custom:
                            if (vrm1.Expressions.Custom.ContainsKey(customName))
                            {
                                // 同名が既存。先着を有効とする
                            }
                            else
                            {
                                vrm1.Expressions.Custom[customName] = expression;
                            }
                            break;

                        default: throw new NotImplementedException();
                        }
                    }
                }

                // lookat & firstperson (optional)
                if (vrm0.TryGet("firstPerson", out JsonNode vrm0FirstPerson))
                {
                    (vrm1.LookAt, vrm1.FirstPerson) = MigrationVrmLookAtAndFirstPerson.Migrate(gltf, vrm0FirstPerson);
                }

                UniGLTF.Extensions.VRMC_vrm.GltfSerializer.SerializeTo(ref gltf.extensions, vrm1);
            }

            // springBone & collider (optional)
            if (vrm0.TryGet("secondaryAnimation", out JsonNode vrm0SpringBone))
            {
                var springBone = MigrationVrmSpringBone.Migrate(gltf, vrm0SpringBone);
                UniGLTF.Extensions.VRMC_springBone.GltfSerializer.SerializeTo(ref gltf.extensions, springBone);
            }

            // Material
            {
                MigrationMaterials.Migrate(gltf, vrm0);
            }

            // Serialize whole glTF
            ArraySegment <byte> vrm1Json = default;

            {
                var f = new JsonFormatter();
                GltfSerializer.Serialize(f, gltf);
                vrm1Json = f.GetStoreBytes();
            }

            return(Glb.Create(vrm1Json, bin).ToBytes());
        }
コード例 #5
0
 public static void Check(JsonNode vrm0, UniGLTF.Extensions.VRMC_vrm.VRMC_vrm vrm1, MeshIndexToNodeIndexFunc meshToNode)
 {
     MigrationVrmMeta.Check(vrm0["meta"], vrm1.Meta);
     MigrationVrmHumanoid.Check(vrm0["humanoid"], vrm1.Humanoid);
     MigrationVrmExpression.Check(vrm0["blendShapeMaster"], vrm1.Expressions, meshToNode);
 }
コード例 #6
0
        public static byte[] Migrate(JsonNode json, ArraySegment <byte> bin)
        {
            var gltf = UniGLTF.GltfDeserializer.Deserialize(json);

            // attach glb bin to buffer
            foreach (var buffer in gltf.buffers)
            {
                buffer.OpenStorage(new UniGLTF.SimpleStorage(bin));
            }

            // https://github.com/vrm-c/vrm-specification/issues/205
            RotateY180.Rotate(gltf);

            var vrm0 = json["extensions"]["VRM"];

            gltf.extensions = null;

            {
                // vrm
                var vrm1 = new UniGLTF.Extensions.VRMC_vrm.VRMC_vrm();

                // meta (required)
                vrm1.Meta = MigrationVrmMeta.Migrate(vrm0["meta"]);
                // humanoid (required)
                vrm1.Humanoid = MigrationVrmHumanoid.Migrate(vrm0["humanoid"]);

                // blendshape (optional)
                if (vrm0.TryGet("blendShapeMaster", out JsonNode vrm0BlendShape))
                {
                    vrm1.Expressions = new UniGLTF.Extensions.VRMC_vrm.Expressions
                    {
                        Preset = new UniGLTF.Extensions.VRMC_vrm.Preset(),
                        Custom = new Dictionary <string, UniGLTF.Extensions.VRMC_vrm.Expression>(),
                    };
                    foreach (var(preset, customName, expression) in MigrationVrmExpression.Migrate(gltf, vrm0BlendShape))
                    {
                        switch (preset)
                        {
                        case ExpressionPreset.happy: vrm1.Expressions.Preset.Happy = expression; break;

                        case ExpressionPreset.angry: vrm1.Expressions.Preset.Angry = expression; break;

                        case ExpressionPreset.sad: vrm1.Expressions.Preset.Sad = expression; break;

                        case ExpressionPreset.relaxed: vrm1.Expressions.Preset.Relaxed = expression; break;

                        case ExpressionPreset.surprised: vrm1.Expressions.Preset.Surprised = expression; break;

                        case ExpressionPreset.aa: vrm1.Expressions.Preset.Aa = expression; break;

                        case ExpressionPreset.ih: vrm1.Expressions.Preset.Ih = expression; break;

                        case ExpressionPreset.ou: vrm1.Expressions.Preset.Ou = expression; break;

                        case ExpressionPreset.ee: vrm1.Expressions.Preset.Ee = expression; break;

                        case ExpressionPreset.oh: vrm1.Expressions.Preset.Oh = expression; break;

                        case ExpressionPreset.blink: vrm1.Expressions.Preset.Blink = expression; break;

                        case ExpressionPreset.blinkLeft: vrm1.Expressions.Preset.BlinkLeft = expression; break;

                        case ExpressionPreset.blinkRight: vrm1.Expressions.Preset.BlinkRight = expression; break;

                        case ExpressionPreset.lookUp: vrm1.Expressions.Preset.LookUp = expression; break;

                        case ExpressionPreset.lookDown: vrm1.Expressions.Preset.LookDown = expression; break;

                        case ExpressionPreset.lookLeft: vrm1.Expressions.Preset.LookLeft = expression; break;

                        case ExpressionPreset.lookRight: vrm1.Expressions.Preset.LookRight = expression; break;

                        case ExpressionPreset.neutral: vrm1.Expressions.Custom[customName] = expression; break;

                        case ExpressionPreset.custom: vrm1.Expressions.Custom[customName] = expression; break;

                        default: throw new NotImplementedException();
                        }
                    }
                }

                // lookat & firstperson (optional)
                if (vrm0.TryGet("firstPerson", out JsonNode vrm0FirstPerson))
                {
                    (vrm1.LookAt, vrm1.FirstPerson) = MigrationVrmLookAtAndFirstPerson.Migrate(gltf, vrm0FirstPerson);
                }

                UniGLTF.Extensions.VRMC_vrm.GltfSerializer.SerializeTo(ref gltf.extensions, vrm1);
            }

            // springBone & collider (optional)
            if (vrm0.TryGet("secondaryAnimation", out JsonNode vrm0SpringBone))
            {
                var springBone = MigrationVrmSpringBone.Migrate(gltf, vrm0SpringBone);
                UniGLTF.Extensions.VRMC_springBone.GltfSerializer.SerializeTo(ref gltf.extensions, springBone);
            }

            // MToon
            {
                MigrationMToon.Migrate(gltf, json);
            }

            // Serialize whole glTF
            ArraySegment <byte> vrm1Json = default;

            {
                var f = new JsonFormatter();
                UniGLTF.GltfSerializer.Serialize(f, gltf);
                vrm1Json = f.GetStoreBytes();
            }
            // JSON 部分だけが改変されて、BIN はそのまま
            return(UniGLTF.Glb.Create(vrm1Json, bin).ToBytes());
        }