private IEnumerator KillDelayed(UniTweenSequence sequence, WaitForSeconds delay) { yield return(delay); sequence.Kill(); }
private IEnumerator PauseDelayed(UniTweenSequence sequence, WaitForSeconds delay) { yield return(delay); sequence.Pause(); }
private IEnumerator RewindDelayed(UniTweenSequence sequence, WaitForSeconds delay) { yield return(delay); sequence.Rewind(); }
private IEnumerator PlayBackwardsDelayed(UniTweenSequence sequence, WaitForSeconds delay) { yield return(delay); sequence.Play(); }