コード例 #1
0
ファイル: FormMain.cs プロジェクト: Jaren14/unitimetable
        private void FindSolutions()
        {
            if (Timetable_ == null)
                return;

            if (Timetable_.IsFull())
            {
                MessageBox.Show("There are no remaining streams to solve for!", "Find Solutions", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
                return;
            }

            Solver_.Timetable = Timetable_;
            FormProgress formProgress = new FormProgress();
            if (formProgress.ShowDialog(Solver_) != DialogResult.OK)
                return;

            FormSolution formSolution = new FormSolution();
            if (formSolution.ShowDialog(Solver_) != DialogResult.OK)
                return;

            MadeChanges(true);
        }
コード例 #2
0
ファイル: FormMain.cs プロジェクト: Jaren14/unitimetable
        private void FeelingLucky()
        {
            if (Timetable_ == null)
                return;

            if (Timetable_.IsFull())
                Timetable_.RevertToBaseStreams();

            Solver_.Timetable = Timetable_;
            FormProgress formProgress = new FormProgress();
            if (formProgress.ShowDialog(Solver_) != DialogResult.OK)
                return;

            int index = Random_.Next(Math.Min(100, Solver_.Solutions.Count));
            Timetable_.LoadSolution(Solver_.Solutions[index]);
            MadeChanges(true);
        }
コード例 #3
0
ファイル: FormSolution.cs プロジェクト: Jaren14/unitimetable
        private void btnCriteria_Click(object sender, EventArgs e)
        {
            FormCriteria formCriteria = new FormCriteria();
            // if the criteria dialog was shown and nothing changed, all good
            if (formCriteria.ShowDialog(Solver_) != DialogResult.OK)
                return;

            Solver_.Timetable.RecomputeSolutions = true;
            FormProgress formProgress = new FormProgress();
            formProgress.ShowDialog(Solver_);

            Reset();
        }