コード例 #1
0
        private void neuesSpielToolStripMenuItem_Click(object sender, EventArgs e)
        {
            NewGameForm f = new NewGameForm();

            if (f.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                _game = f.GameMode;
                _game.BDarsteller.Enabled = true;
                EnableBrett();
                ((BrettDarsteller)_game.BDarsteller).BrettUpdateEvent += UpdateBrett;
                ((BrettDarsteller)_game.BDarsteller).BrettEnableEvent += EnableBrett;
                _game.PlayerOutputEvent      += OutputPlayer;
                _game.WindowTitleChangeEvent += ChangeWindowTitle;
                _game.WinMessageEvent        += OutputWinMessage;
                OutputPlayer(_game.Player.Ausgabe());
                _game.Initialize();
                label1.Location = new Point(80, label1.Location.Y);
                if (_game.Player is Logik.Player.AIPlayer || _game.Player is Logik.Player.NetworkPlayer)
                {
                    _taskTurn = true;
                }
                if (_game is Logik.Game.NetworkGame)
                {
                    ((Logik.Game.NetworkGame)_game).newGameRequestReceivedEvent += ResetGame;
                }
                _spieler1Anfang = f.Spieler1Anfang;
                _spieler2Anfang = f.Spieler2Anfang;
            }
        }
コード例 #2
0
ファイル: Form1.cs プロジェクト: Postremus/UniTTT
 private void neuesSpielToolStripMenuItem_Click(object sender, EventArgs e)
 {
     NewGameForm f = new NewGameForm();
     if (f.ShowDialog() == System.Windows.Forms.DialogResult.OK)
     {
         _game = f.GameMode;
         _game.BDarsteller.Enabled = true;
         EnableBrett();
         ((BrettDarsteller)_game.BDarsteller).BrettUpdateEvent += UpdateBrett;
         ((BrettDarsteller)_game.BDarsteller).BrettEnableEvent += EnableBrett;
         _game.PlayerOutputEvent += OutputPlayer;
         _game.WindowTitleChangeEvent += ChangeWindowTitle;
         _game.WinMessageEvent += OutputWinMessage;
         OutputPlayer(_game.Player.Ausgabe());
         _game.Initialize();
         label1.Location = new Point(80, label1.Location.Y);
         if (_game.Player is Logik.Player.AIPlayer || _game.Player is Logik.Player.NetworkPlayer)
         {
             _taskTurn = true;
         }
         if (_game is Logik.Game.NetworkGame)
         {
             ((Logik.Game.NetworkGame)_game).newGameRequestReceivedEvent += ResetGame;
         }
         _spieler1Anfang = f.Spieler1Anfang;
         _spieler2Anfang = f.Spieler2Anfang;
     }
 }