コード例 #1
0
        private static void BuildAssets()
        {
            EditorUtility.ClearConsole();

            if (UnityEditorUtility.scriptCompilationFailed)
            {
                return;
            }

            try
            {
                var result = MetadataAssetUtility.GenerateMetadataEntityScripts();
                EditorPrefs.SetBool(ScriptsGeneratedPrefKey, result);

                if (result)
                {
                    UnityEditorUtility.DisplayProgressBar("Hold on...", "Compiling metadata entity scripts...", 0f);
                }
                else
                {
                    if (UnityEditorUtility.DisplayDialog("Error", "Failed to generate metadata entity scripts!", "OK"))
                    {
                        UnityEditorUtility.ClearProgressBar();
                    }
                }
            }
            catch (System.Exception e)
            {
                Debug.LogException(e);
            }
        }
コード例 #2
0
        private static void OnScriptsReloaded()
        {
            var scriptsGenerated = EditorPrefs.GetBool(ScriptsGeneratedPrefKey);

            if (!scriptsGenerated)
            {
                return;
            }

            UnityEditorUtility.ClearProgressBar();
            EditorPrefs.SetBool(ScriptsGeneratedPrefKey, false);

            if (!UnityEditorUtility.scriptCompilationFailed)
            {
                try
                {
                    var result = MetadataAssetUtility.CreateMetadataDatabaseFiles();

                    if (result)
                    {
                        if (UnityEditorUtility.DisplayDialog("Success", "Build success!", "OK"))
                        {
                            UnityEditorUtility.ClearProgressBar();
                        }
                    }
                    else
                    {
                        if (UnityEditorUtility.DisplayDialog("Error", "Failed to create metadata database files!", "OK"))
                        {
                            UnityEditorUtility.ClearProgressBar();
                        }
                    }
                }
                catch (System.Exception e)
                {
                    Debug.LogException(e);
                }
            }
            else
            {
                if (UnityEditorUtility.DisplayDialog("Error", "Failed to compile metadata entity scripts!", "OK"))
                {
                    UnityEditorUtility.ClearProgressBar();
                }
            }
        }