private static IObservable <AssetBundle> SendAssetBundleWebRequestAsObservable(this UnityWebRequest self, IProgress <float> progress = default) { return(ObservableUnityWebRequest.RequestAsObservable(self, ObservableUnityWebRequest.FetchAssetBundle, progress)); }
private static IObservable <AudioClip> SendAudioClipWebRequestAsObservable(this UnityWebRequest self, IProgress <float> progress = default) { return(ObservableUnityWebRequest.RequestAsObservable(self, ObservableUnityWebRequest.FetchAudioClip, progress)); }
private static IObservable <IEnumerable <byte> > SendBytesWebRequestAsObservable(this UnityWebRequest self, IProgress <float> progress = default) { return(ObservableUnityWebRequest.RequestAsObservable(self, ObservableUnityWebRequest.FetchBytes, progress)); }
private static IObservable <Texture2D> SendTexture2DWebRequestAsObservable(this UnityWebRequest self, IProgress <float> progress = default) { return(ObservableUnityWebRequest.RequestAsObservable(self, ObservableUnityWebRequest.FetchTexture2D, progress)); }
public static IObservable <string> SendWebRequestAsObservable(this UnityWebRequest self, IProgress <float> progress = default) { return(ObservableUnityWebRequest.RequestAsObservable(self, ObservableUnityWebRequest.FetchString, progress)); }