public FrameTimeInterval(FrameTimeIntervalObservable <T> parent, IObserver <UniRx.TimeInterval <T> > observer, IDisposable cancel) : base(observer, cancel) { this.parent = parent; this.lastTime = (parent.ignoreTimeScale) ? UnityEngine.Time.unscaledTime : UnityEngine.Time.time; }
public FrameTimeInterval(FrameTimeIntervalObservable <T> parent, IObserver <TimeInterval <T> > observer, IDisposable cancel) : base(observer, cancel) { this.parent = parent; lastTime = ((!parent.ignoreTimeScale) ? Time.time : Time.unscaledTime); }