private void DestroySystem(EcsSystemInfo system) { _systems.Remove(system); var ecsSystems = system.systems; var data = system.data; var updateType = data.updateType; _updateQueues[updateType].Remove(ecsSystems); ecsSystems.Destroy(); system.counter = 0; }
private EcsSystemInfo GetSystemInfo(Type systemType) { var info = _systems.FirstOrDefault(x => x.ecsSystem?.GetType() == systemType); if (info != null) { return(info); } info = new EcsSystemInfo() { counter = 0, type = systemType, }; _systems.Add(info); return(info); }