public TextureExtractor(GltfParser parser, UnityPath textureDirectory, UnityEngine.Texture2D[] subAssets) { m_parser = parser; m_textureDirectory = textureDirectory; m_textureDirectory.EnsureFolder(); m_subAssets = subAssets; }
public TextureExtractor(GltfData data, UnityPath textureDirectory, IReadOnlyDictionary <SubAssetKey, Texture> subAssets) { m_data = data; m_textureDirectory = textureDirectory; m_textureDirectory.EnsureFolder(); m_subAssets = subAssets; }