コード例 #1
0
ファイル: GltfData.cs プロジェクト: PoChang007/UniVRM
 public GltfData(string targetPath, string json, glTF gltf, IReadOnlyList <GlbChunk> chunks, IStorage storage, MigrationFlags migrationFlags)
 {
     TargetPath     = targetPath;
     Json           = json;
     GLTF           = gltf;
     Chunks         = chunks;
     Storage        = storage;
     MigrationFlags = migrationFlags;
 }
コード例 #2
0
        public GltfData(string targetPath, string json, glTF gltf, IReadOnlyList <GlbChunk> chunks, IStorage storage, MigrationFlags migrationFlags)
        {
            TargetPath     = targetPath;
            Json           = json;
            GLTF           = gltf;
            Chunks         = chunks;
            _storage       = storage;
            MigrationFlags = migrationFlags;

            // init
            if (Chunks != null)
            {
                if (Chunks.Count >= 2)
                {
                    Bin = NativeArrayManager.CreateNativeArray(Chunks[1].Bytes);
                }
            }
        }
コード例 #3
0
        public static GltfData ParseGltf(string path, string json, IReadOnlyList <GlbChunk> chunks, IStorage storage, MigrationFlags migrationFlags)
        {
            var GLTF = GltfDeserializer.Deserialize(json.ParseAsJson());

            if (GLTF.asset.version != "2.0")
            {
                throw new UniGLTFException("unknown gltf version {0}", GLTF.asset.version);
            }

            // Version Compatibility
            RestoreOlderVersionValues(json, GLTF);

            FixMeshNameUnique(GLTF);
            foreach (var image in GLTF.images)
            {
                image.uri = PrepareUri(image.uri);
            }
            FixTextureNameUnique(GLTF);
            FixMaterialNameUnique(GLTF);
            FixNodeName(GLTF);
            FixAnimationNameUnique(GLTF);

            // parepare byte buffer
            //GLTF.baseDir = System.IO.Path.GetDirectoryName(Path);
            foreach (var buffer in GLTF.buffers)
            {
                buffer.OpenStorage(storage);
            }

            return(new GltfData(path, json, GLTF, chunks, storage, migrationFlags));
        }