public MeshContext ReadMesh(ImporterContext ctx, int meshIndex) { var gltfMesh = ctx.GLTF.meshes[meshIndex]; var meshContext = new MeshContext(gltfMesh.name, meshIndex); if (HasSharedVertexBuffer(gltfMesh)) { meshContext.ImportMeshSharingVertexBuffer(ctx, gltfMesh); } else { meshContext.ImportMeshIndependentVertexBuffer(ctx, gltfMesh); } meshContext.RenameBlendShape(gltfMesh); meshContext.DropUnusedVertices(); return(meshContext); }
internal MeshContext ReadMesh(GltfData data, int meshIndex, IAxisInverter inverter) { Profiler.BeginSample("ReadMesh"); var gltfMesh = data.GLTF.meshes[meshIndex]; var meshContext = new MeshContext(gltfMesh.name, meshIndex); if (HasSharedVertexBuffer(gltfMesh)) { meshContext.ImportMeshSharingVertexBuffer(data, gltfMesh, inverter); } else { meshContext.ImportMeshIndependentVertexBuffer(data, gltfMesh, inverter); } meshContext.RenameBlendShape(gltfMesh); meshContext.DropUnusedVertices(); Profiler.EndSample(); return(meshContext); }