public static ImporterContext Load(string path) { var context = new ImporterContext(); context.Load(path); context.ShowMeshes(); context.EnableUpdateWhenOffscreen(); return(context); }
async void LoadModelAsync(string path) { if (!File.Exists(path)) { return; } Debug.LogFormat("{0}", path); var ext = Path.GetExtension(path).ToLower(); switch (ext) { case ".vrm": { var file = File.ReadAllBytes(path); var parser = new GltfParser(); parser.ParseGlb(file); using (var context = new VRMImporterContext(parser)) { await m_texts.UpdateMetaAsync(context); await context.LoadAsync(); context.EnableUpdateWhenOffscreen(); context.ShowMeshes(); context.DisposeOnGameObjectDestroyed(); SetModel(context.Root); } break; } case ".glb": { var file = File.ReadAllBytes(path); var parser = new GltfParser(); parser.ParseGlb(file); var context = new UniGLTF.ImporterContext(parser); context.Load(); context.EnableUpdateWhenOffscreen(); context.ShowMeshes(); context.DisposeOnGameObjectDestroyed(); SetModel(context.Root); break; } case ".gltf": case ".zip": { var parser = new GltfParser(); parser.ParsePath(path); var context = new UniGLTF.ImporterContext(parser); context.Load(); context.EnableUpdateWhenOffscreen(); context.ShowMeshes(); context.DisposeOnGameObjectDestroyed(); SetModel(context.Root); break; } default: Debug.LogWarningFormat("unknown file type: {0}", path); break; } }
void LoadModel(string path) { if (!File.Exists(path)) { return; } Debug.LogFormat("{0}", path); var ext = Path.GetExtension(path).ToLower(); switch (ext) { case ".vrm": { var parser = new UniGLTF.GltfParser(); parser.ParsePath(path); using (var loader = new RuntimeUnityBuilder(parser)) { loader.Load(); loader.ShowMeshes(); loader.EnableUpdateWhenOffscreen(); var destroyer = loader.DisposeOnGameObjectDestroyed(); SetModel(destroyer.gameObject); } break; } case ".glb": { var file = File.ReadAllBytes(path); var parser = new GltfParser(); parser.ParseGlb(file); using (var loader = new UniGLTF.ImporterContext(parser)) { loader.Load(); loader.ShowMeshes(); loader.EnableUpdateWhenOffscreen(); loader.ShowMeshes(); var destroyer = loader.DisposeOnGameObjectDestroyed(); SetModel(destroyer.gameObject); } break; } case ".gltf": case ".zip": { var parser = new GltfParser(); parser.ParsePath(path); using (var loader = new UniGLTF.ImporterContext(parser)) { loader.Load(); loader.ShowMeshes(); loader.EnableUpdateWhenOffscreen(); loader.ShowMeshes(); var destroyer = loader.DisposeOnGameObjectDestroyed(); SetModel(destroyer.gameObject); } break; } default: Debug.LogWarningFormat("unknown file type: {0}", path); break; } }
public static void Load(ImporterContext context) { context.Load(); context.ShowMeshes(); context.EnableUpdateWhenOffscreen(); }
void LoadModel(string path) { if (!File.Exists(path)) { return; } Debug.LogFormat("{0}", path); var ext = Path.GetExtension(path).ToLower(); switch (ext) { case ".vrm": { // var context = new ImporterContext(); var file = File.ReadAllBytes(path); // context.ParseGlb(file); // context.Load(); // context.ShowMeshes(); // context.EnableUpdateWhenOffscreen(); // context.ShowMeshes(); var model = UniVRM10.VrmLoader.CreateVrmModel(file, new FileInfo(path)); // UniVRM-0.XXのコンポーネントを構築する var assets = UniVRM10.RuntimeUnityBuilder.ToUnityAsset(model, showMesh: false); // showRenderer = false のときに後で表示する例 foreach (var renderer in assets.Renderers) { renderer.enabled = true; } UniVRM10.ComponentBuilder.Build10(model, assets); SetModel(assets.Root); break; } case ".glb": { var file = File.ReadAllBytes(path); var parser = new GltfParser(); parser.ParseGlb(file); var context = new UniGLTF.ImporterContext(parser); context.Load(); context.ShowMeshes(); context.EnableUpdateWhenOffscreen(); context.ShowMeshes(); SetModel(context.Root); break; } case ".gltf": case ".zip": { var parser = new GltfParser(); parser.ParsePath(path); var context = new UniGLTF.ImporterContext(parser); context.Load(); context.ShowMeshes(); context.EnableUpdateWhenOffscreen(); context.ShowMeshes(); SetModel(context.Root); break; } default: Debug.LogWarningFormat("unknown file type: {0}", path); break; } }