public void GltfSampleModelsTest_DamagedHelmet() { var env = System.Environment.GetEnvironmentVariable("GLTF_SAMPLE_MODELS"); if (string.IsNullOrEmpty(env)) { return; } var root = new DirectoryInfo($"{env}/2.0"); if (!root.Exists) { return; } { var path = Path.Combine(root.FullName, "DamagedHelmet/glTF-Binary/DamagedHelmet.glb"); var data = new AmbiguousGltfFileParser(path).Parse(); var matDesc = new GltfMaterialDescriptorGenerator().Get(data, 0); Assert.AreEqual("Standard", matDesc.ShaderName); Assert.AreEqual(5, matDesc.TextureSlots.Count); var(key, value) = matDesc.EnumerateSubAssetKeyValue().First(); Assert.AreEqual(new SubAssetKey(typeof(Texture2D), "texture_0"), key); } }
public override void OnEnable() { base.OnEnable(); m_importer = target as ZipArchivedGltfScriptedImporter; m_data = new AutoGltfFileParser(m_importer.assetPath).Parse(); var materialGenerator = new GltfMaterialDescriptorGenerator(); var materialKeys = m_data.GLTF.materials.Select((_, i) => materialGenerator.Get(m_data, i).SubAssetKey); var textureKeys = new GltfTextureDescriptorGenerator(m_data).Get().GetEnumerable().Select(x => x.SubAssetKey); m_materialEditor = new RemapEditorMaterial(materialKeys.Concat(textureKeys), GetEditorMap, SetEditorMap); m_animationEditor = new RemapEditorAnimation(AnimationImporterUtil.EnumerateSubAssetKeys(m_data.GLTF), GetEditorMap, SetEditorMap); }
public ImporterContext( GltfData data, IReadOnlyDictionary <SubAssetKey, UnityEngine.Object> externalObjectMap = null, ITextureDeserializer textureDeserializer = null) { Data = data; TextureDescriptorGenerator = new GltfTextureDescriptorGenerator(Data); MaterialDescriptorGenerator = new GltfMaterialDescriptorGenerator(); ExternalObjectMap = externalObjectMap ?? new Dictionary <SubAssetKey, UnityEngine.Object>(); textureDeserializer = textureDeserializer ?? new UnityTextureDeserializer(); TextureFactory = new TextureFactory(textureDeserializer, ExternalObjectMap .Where(x => x.Value is Texture) .ToDictionary(x => x.Key, x => (Texture)x.Value), Data.MigrationFlags.IsRoughnessTextureValueSquared); MaterialFactory = new MaterialFactory(ExternalObjectMap .Where(x => x.Value is Material) .ToDictionary(x => x.Key, x => (Material)x.Value)); AnimationClipFactory = new AnimationClipFactory(ExternalObjectMap .Where(x => x.Value is AnimationClip) .ToDictionary(x => x.Key, x => (AnimationClip)x.Value)); }
public static bool TryCreateParam(GltfData data, int i, out MaterialDescriptor matDesc) { if (i < 0 || i >= data.GLTF.materials.Count) { matDesc = default; return(false); } var textureSlots = new Dictionary <string, TextureDescriptor>(); var floatValues = new Dictionary <string, float>(); var colors = new Dictionary <string, Color>(); var vectors = new Dictionary <string, Vector4>(); var actions = new List <Action <Material> >(); var src = data.GLTF.materials[i]; var standardTexDesc = default(TextureDescriptor); if (src.pbrMetallicRoughness != null || src.occlusionTexture != null) { if (src.pbrMetallicRoughness.metallicRoughnessTexture != null || src.occlusionTexture != null) { SubAssetKey key; (key, standardTexDesc) = GltfPbrTextureImporter.StandardTexture(data, src); } if (src.pbrMetallicRoughness.baseColorFactor != null && src.pbrMetallicRoughness.baseColorFactor.Length == 4) { // from _Color ! colors.Add("_BaseColor", src.pbrMetallicRoughness.baseColorFactor.ToColor4(ColorSpace.Linear, ColorSpace.sRGB) ); } if (src.pbrMetallicRoughness.baseColorTexture != null && src.pbrMetallicRoughness.baseColorTexture.index != -1) { var(key, textureParam) = GltfPbrTextureImporter.BaseColorTexture(data, src); // from _MainTex ! textureSlots.Add("_BaseMap", textureParam); } if (src.pbrMetallicRoughness.metallicRoughnessTexture != null && src.pbrMetallicRoughness.metallicRoughnessTexture.index != -1) { actions.Add(material => material.EnableKeyword("_METALLICGLOSSMAP")); textureSlots.Add("_MetallicGlossMap", standardTexDesc); // Set 1.0f as hard-coded. See: https://github.com/dwango/UniVRM/issues/212. floatValues.Add("_Metallic", 1.0f); floatValues.Add("_GlossMapScale", 1.0f); // default value is 0.5 ! floatValues.Add("_Smoothness", 1.0f); } else { floatValues.Add("_Metallic", src.pbrMetallicRoughness.metallicFactor); // from _Glossiness ! floatValues.Add("_Smoothness", 1.0f - src.pbrMetallicRoughness.roughnessFactor); } } if (src.normalTexture != null && src.normalTexture.index != -1) { actions.Add(material => material.EnableKeyword("_NORMALMAP")); var(key, textureParam) = GltfPbrTextureImporter.NormalTexture(data, src); textureSlots.Add("_BumpMap", textureParam); floatValues.Add("_BumpScale", src.normalTexture.scale); } if (src.occlusionTexture != null && src.occlusionTexture.index != -1) { textureSlots.Add("_OcclusionMap", standardTexDesc); floatValues.Add("_OcclusionStrength", src.occlusionTexture.strength); } if (src.emissiveFactor != null || (src.emissiveTexture != null && src.emissiveTexture.index != -1)) { actions.Add(material => { material.EnableKeyword("_EMISSION"); material.globalIlluminationFlags &= ~MaterialGlobalIlluminationFlags.EmissiveIsBlack; }); if (src.emissiveFactor != null && src.emissiveFactor.Length == 3) { var emissiveFactor = src.emissiveFactor.ToColor3(ColorSpace.Linear, ColorSpace.Linear); if (UniGLTF.glTF_KHR_materials_emissive_strength.TryGet(src.extensions, out UniGLTF.glTF_KHR_materials_emissive_strength emissiveStrength)) { emissiveFactor *= emissiveStrength.emissiveStrength; } else if (UniGLTF.Extensions.VRMC_materials_hdr_emissiveMultiplier.GltfDeserializer.TryGet(src.extensions, out UniGLTF.Extensions.VRMC_materials_hdr_emissiveMultiplier.VRMC_materials_hdr_emissiveMultiplier ex)) { emissiveFactor *= ex.EmissiveMultiplier.Value; } colors.Add("_EmissionColor", emissiveFactor); } if (src.emissiveTexture != null && src.emissiveTexture.index != -1) { var(key, textureParam) = GltfPbrTextureImporter.EmissiveTexture(data, src); textureSlots.Add("_EmissionMap", textureParam); } } actions.Add(material => { BlendMode blendMode = BlendMode.Opaque; // https://forum.unity.com/threads/standard-material-shader-ignoring-setfloat-property-_mode.344557/#post-2229980 switch (src.alphaMode) { case "BLEND": blendMode = BlendMode.Fade; material.SetOverrideTag("RenderType", "Transparent"); material.SetInt(SrcBlend, (int)UnityEngine.Rendering.BlendMode.SrcAlpha); material.SetInt(DstBlend, (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); material.SetInt(ZWrite, 0); material.DisableKeyword("_ALPHATEST_ON"); material.EnableKeyword("_ALPHABLEND_ON"); material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); material.renderQueue = 3000; break; case "MASK": blendMode = BlendMode.Cutout; material.SetOverrideTag("RenderType", "TransparentCutout"); material.SetInt(SrcBlend, (int)UnityEngine.Rendering.BlendMode.One); material.SetInt(DstBlend, (int)UnityEngine.Rendering.BlendMode.Zero); material.SetInt(ZWrite, 1); material.SetFloat(Cutoff, src.alphaCutoff); material.EnableKeyword("_ALPHATEST_ON"); material.DisableKeyword("_ALPHABLEND_ON"); material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); material.renderQueue = 2450; break; default: // OPAQUE blendMode = BlendMode.Opaque; material.SetOverrideTag("RenderType", ""); material.SetInt(SrcBlend, (int)UnityEngine.Rendering.BlendMode.One); material.SetInt(DstBlend, (int)UnityEngine.Rendering.BlendMode.Zero); material.SetInt(ZWrite, 1); material.DisableKeyword("_ALPHATEST_ON"); material.DisableKeyword("_ALPHABLEND_ON"); material.DisableKeyword("_ALPHAPREMULTIPLY_ON"); material.renderQueue = -1; break; } material.SetFloat("_Mode", (float)blendMode); }); matDesc = new MaterialDescriptor( GltfMaterialDescriptorGenerator.GetMaterialName(i, src), ShaderName, null, textureSlots, floatValues, colors, vectors, actions); return(true); }
public static bool TryCreateParam(GltfData data, int i, out MaterialDescriptor matDesc) { if (i < 0 || i >= data.GLTF.materials.Count) { matDesc = default; return(false); } var src = data.GLTF.materials[i]; if (!glTF_KHR_materials_unlit.IsEnable(src)) { matDesc = default; return(false); } matDesc = new MaterialDescriptor(GltfMaterialDescriptorGenerator.GetMaterialName(i, src), ShaderName); // texture if (src.pbrMetallicRoughness.baseColorTexture != null) { var(offset, scale) = GltfTextureImporter.GetTextureOffsetAndScale(src.pbrMetallicRoughness.baseColorTexture); var(key, textureParam) = GltfTextureImporter.CreateSRGB(data, src.pbrMetallicRoughness.baseColorTexture.index, offset, scale); matDesc.TextureSlots.Add("_MainTex", textureParam); } // color if (src.pbrMetallicRoughness.baseColorFactor != null && src.pbrMetallicRoughness.baseColorFactor.Length == 4) { matDesc.Colors.Add("_Color", src.pbrMetallicRoughness.baseColorFactor.ToColor4(ColorSpace.Linear, ColorSpace.sRGB) ); } //renderMode matDesc.Actions.Add(material => { if (src.alphaMode == "OPAQUE") { UniUnlit.Utils.SetRenderMode(material, UniUnlit.UniUnlitRenderMode.Opaque); } else if (src.alphaMode == "BLEND") { UniUnlit.Utils.SetRenderMode(material, UniUnlit.UniUnlitRenderMode.Transparent); } else if (src.alphaMode == "MASK") { UniUnlit.Utils.SetRenderMode(material, UniUnlit.UniUnlitRenderMode.Cutout); material.SetFloat("_Cutoff", src.alphaCutoff); } else { // default OPAQUE UniUnlit.Utils.SetRenderMode(material, UniUnlit.UniUnlitRenderMode.Opaque); } // culling if (src.doubleSided) { UniUnlit.Utils.SetCullMode(material, UniUnlit.UniUnlitCullMode.Off); } else { UniUnlit.Utils.SetCullMode(material, UniUnlit.UniUnlitCullMode.Back); } // VColor var hasVertexColor = data.GLTF.MaterialHasVertexColor(i); if (hasVertexColor) { UniUnlit.Utils.SetVColBlendMode(material, UniUnlit.UniUnlitVertexColorBlendOp.Multiply); } UniUnlit.Utils.ValidateProperties(material, true); }); return(true); }
public static bool TryCreateParam(GltfData data, int i, out MaterialDescriptor matDesc) { if (i < 0 || i >= data.GLTF.materials.Count) { matDesc = default; return(false); } var src = data.GLTF.materials[i]; if (!glTF_KHR_materials_unlit.IsEnable(src)) { matDesc = default; return(false); } var textureSlots = new Dictionary <string, TextureDescriptor>(); var colors = src.pbrMetallicRoughness.baseColorFactor != null && src.pbrMetallicRoughness.baseColorFactor.Length == 4 ? new Dictionary <string, Color> { { "_Color", src.pbrMetallicRoughness.baseColorFactor.ToColor4(ColorSpace.Linear, ColorSpace.sRGB) } } : new Dictionary <string, Color>(); // texture if (src.pbrMetallicRoughness.baseColorTexture != null) { var(offset, scale) = GltfTextureImporter.GetTextureOffsetAndScale(src.pbrMetallicRoughness.baseColorTexture); var(key, textureParam) = GltfTextureImporter.CreateSrgb(data, src.pbrMetallicRoughness.baseColorTexture.index, offset, scale); textureSlots.Add("_MainTex", textureParam); } matDesc = new MaterialDescriptor( GltfMaterialDescriptorGenerator.GetMaterialName(i, src), UniUnlitUtil.ShaderName, null, textureSlots, new Dictionary <string, float>(), colors, new Dictionary <string, Vector4>(), new Action <Material>[] { //renderMode material => { switch (src.alphaMode) { case "OPAQUE": UniUnlitUtil.SetRenderMode(material, UniUnlitRenderMode.Opaque); break; case "BLEND": UniUnlitUtil.SetRenderMode(material, UniUnlitRenderMode.Transparent); break; case "MASK": UniUnlitUtil.SetRenderMode(material, UniUnlitRenderMode.Cutout); material.SetFloat(Cutoff, src.alphaCutoff); break; default: // default OPAQUE UniUnlitUtil.SetRenderMode(material, UniUnlitRenderMode.Opaque); break; } // culling if (src.doubleSided) { UniUnlitUtil.SetCullMode(material, UniUnlitCullMode.Off); } else { UniUnlitUtil.SetCullMode(material, UniUnlitCullMode.Back); } // VColor var hasVertexColor = data.MaterialHasVertexColor(i); if (hasVertexColor) { UniUnlitUtil.SetVColBlendMode(material, UniUnlitVertexColorBlendOp.Multiply); } UniUnlitUtil.ValidateProperties(material, true); } } ); return(true); }