private void OnControlRenderQueueGUI() { var mats = FormatUtility.GetOrderedMaterialsFromActivatedScenes(); var labels = renderQueueLabels.OrderBy(kvp => kvp.Value).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); foreach (var kvp in mats) { DrawRenderQueueLabel(labels, kvp.Key.renderQueue, EmptyStr); EditorGUI.BeginChangeCheck(); var renderQueue = EditorGUILayout.DelayedIntField(RenderQueueStr, kvp.Key.renderQueue); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(kvp.Key, ChangeRenderQueueStr); kvp.Key.renderQueue = renderQueue; EditorUtility.SetDirty(kvp.Key); break; } if (renderQueueFoldouts.ContainsKey(kvp.Key) && renderQueueFoldouts[kvp.Key]) { for (int i = 0; i < kvp.Value.Count; i++) { EditorGUILayout.LabelField(EmptyStr); } } } }
private void OnViewRenderQueueGUI() { var mats = FormatUtility.GetOrderedMaterialsFromActivatedScenes(); var labels = renderQueueLabels.OrderBy(kvp => kvp.Value).ToDictionary(kvp => kvp.Key, kvp => kvp.Value); foreach (var kvp in mats) { if (!renderQueueFoldouts.ContainsKey(kvp.Key)) { renderQueueFoldouts.Add(kvp.Key, false); } DrawRenderQueueLabel(labels, kvp.Key.renderQueue); EditorGUILayout.BeginHorizontal(); Rect position; renderQueueFoldouts[kvp.Key] = EasyGUILayout.Foldout(renderQueueFoldouts[kvp.Key], GUIContent.none, 25, out position); EditorGUI.ObjectField(position, kvp.Key, typeof(Material), false); EditorGUILayout.EndHorizontal(); if (renderQueueFoldouts[kvp.Key]) { EditorGUI.indentLevel += 2; for (int i = 0; i < kvp.Value.Count; i++) { EditorGUILayout.ObjectField(string.Format(ElementStr, i), kvp.Value[i], typeof(GameObject), false); } EditorGUI.indentLevel -= 2; } } }