private void SelectBehaviorBrain() { GUIContent content = new GUIContent(BehaviorTreeEditor.active != null ? BehaviorTreeEditor.active.name : "[None Selected]"); float width = EditorStyles.toolbarDropDown.CalcSize(content).x; width = Mathf.Clamp(width, 100f, width); if (GUILayout.Button(content, EditorStyles.toolbarDropDown, GUILayout.Width(width))) { GenericMenu menu = new GenericMenu(); if (BehaviorTreeEditor.active != null) { SelectBehaviorBrainMenu(BehaviorTreeEditor.active, ref menu); } menu.AddItem(new GUIContent("[Craete New]"), false, delegate() { BehaviorTree bt = AssetCreator.CreateAsset <BehaviorTree>(true); if (bt != null) { bt.Name = bt.name; Root root = BehaviorTreeEditorUtility.AddNode <Root>(BehaviorTreeEditor.center, bt); bt.rootNode = root; root.Name = "Root"; AssetDatabase.SaveAssets(); BehaviorTreeEditor.SelectBehaviorTrees(bt); } }); menu.ShowAsContext(); } }
public static void EndInspectorGUI(UnityEngine.Object obj) { GUILayout.EndVertical(); if (GUI.changed) { EditorUtility.SetDirty(obj); BehaviorTreeEditor.RepaintAll(); } }
private void SelectBehaviorBrainMenu(BehaviorTree bt, ref GenericMenu menu) { if (bt != null) { GUIContent content = new GUIContent(bt.name); menu.AddItem(content, false, delegate() { BehaviorTreeEditor.SelectBehaviorTrees(bt); }); } }
protected override void OnEnable() { base.OnEnable(); BehaviorTreeEditor.instance = this; if (_mainToolBar == null) { _mainToolBar = new MainToolBar(); } _isViewCenter = true; EditorApplication.playmodeStateChanged += OnPlayModeStateChanged; }
private void Update() { if (BehaviorTreeEditor.active != null && BehaviorTreeEditor.activeGameObject != null) { if (EditorApplication.isPlaying) { _debugProgress += Time.unscaledDeltaTime * 2.5f; if (_debugProgress >= 1) { _debugProgress = 0; } BehaviorTreeEditor.RepaintAll(); } } }
private void SelectGameObject() { if (GUILayout.Button(BehaviorTreeEditor.activeGameObject != null ? BehaviorTreeEditor.activeGameObject.name : "[None Selected]", EditorStyles.toolbarDropDown, GUILayout.Width(100))) { GenericMenu toolsMenu = new GenericMenu(); List <Brain> brains = BehaviorTreeEditorUtility.FindInScene <Brain>(); foreach (Brain brain in brains) { GameObject gameObject = brain.gameObject; toolsMenu.AddItem(new GUIContent(gameObject.name), false, delegate() { BehaviorTreeEditor.SelectGameObject(gameObject); }); } toolsMenu.ShowAsContext(); } }
public static void SelectGameObject(GameObject gameObject) { if (BehaviorTreeEditor.instance == null) { return; } if (gameObject != null) { Brain brain = gameObject.GetComponent <Brain>(); BehaviorTreeEditor.instance._brain = brain; if (brain != null && brain.behaviorTree != null) { BehaviorTreeEditor.instance._activeGameObject = gameObject; BehaviorTreeEditor.SelectBehaviorTrees(brain.behaviorTree); } } }
private void OnPlayModeStateChanged() { if (EditorApplication.isPlayingOrWillChangePlaymode) { if (_activeGameObject != null) { _brain = activeGameObject.GetComponent <Brain>(); if (_brain != null && _brain.behaviorTree != null) { SelectBehaviorTrees(_brain.behaviorTree); } } _selection.Clear(); _decoratorSelection.Clear(); _serviceSelection.Clear(); UpdateUnitySelection(); } BehaviorTreeEditor.RepaintAll(); }
private static void DrawDecorators(Node node, ref float height) { for (int i = 0; i < node.decorators.Length; i++) { Decorator decorator = node.decorators[i]; Rect decoratorRect = node.position; decoratorRect.xMin += 7; decoratorRect.xMax -= 7; decoratorRect.yMin = height; decoratorRect.yMax = height + 32 + GetCommentHeight(decorator.comment); GUIStyle decoratorStyle = BehaviorTreeEditorStyles.GetNodeStyle((int)NodeColor.Blue, BehaviorTreeEditor.CompareSelectedDecorators(decorator)); if (EditorApplication.isPlaying) { decoratorStyle = BehaviorTreeEditorStyles.GetNodeStyle(BehaviorTreeEditor.CheckThisDecoratorClosed(decorator) ? (int)NodeColor.Red : (int)NodeColor.Blue, BehaviorTreeEditor.CompareSelectedDecorators(decorator)); } GUI.Box(decoratorRect, "", decoratorStyle); Rect decoratorIconRect = node.position; decoratorIconRect.x = node.position.xMin + 7; decoratorIconRect.y = height - 1; GUI.Label(decoratorIconRect, decoratorIcon); Rect decoratorNameRect = node.position; decoratorNameRect.x = node.position.xMin + 42; decoratorNameRect.y = height + 5; GUI.Label(decoratorNameRect, "<color=white>" + decorator.Name + "</color>", BehaviorTreeEditorStyles.nodeBoxNameNormalStyle); GUIContent decoratorCommentContent = new GUIContent(decorator.comment); Rect decoratorCommentRect = node.position; decoratorCommentRect.x = node.position.xMin + 7; decoratorCommentRect.y = height + 30; decoratorCommentRect.width = BehaviorTreeEditorStyles.nodeBoxCommentStyle.CalcSize(decoratorCommentContent).x + 10; GUI.Label(decoratorCommentRect, "<color=white>" + decorator.comment + "</color>", BehaviorTreeEditorStyles.nodeBoxCommentStyle); height += decoratorRect.yMax - decoratorRect.yMin + 5; } }
public static BehaviorTreeEditor ShowEditorWindow() { BehaviorTreeEditor window = EditorWindow.GetWindow <BehaviorTreeEditor>("BT Editor"); return(window); }
private void OnSelectionChange() { // This code is borrowed from ICode(https://www.assetstore.unity3d.com/en/#!/content/13761) BehaviorTreeEditor.SelectGameObject(Selection.activeGameObject); }
protected override void OnEnable() { base.OnEnable(); BehaviorTreeEditor.instance = this; if (_mainToolBar == null) _mainToolBar = new MainToolBar(); _isViewCenter = true; EditorApplication.playmodeStateChanged += OnPlayModeStateChanged; }
private static void DrawServices(Node node, float height) { if (node is Composite) { Composite composite = node as Composite; for (int i = 0; i < composite.services.Length; i++) { Service service = composite.services[i]; Rect serviceRect = node.position; serviceRect.xMin += 7 + 13; serviceRect.xMax -= 7; serviceRect.yMin = height; serviceRect.yMax = height + 32 + GetCommentHeight(service.comment); GUIStyle serviceStyle = BehaviorTreeEditorStyles.GetNodeStyle((int)NodeColor.Aqua, BehaviorTreeEditor.CompareSelectedServices(service)); GUI.Box(serviceRect, "", serviceStyle); Rect serviceIconRect = node.position; serviceIconRect.x = node.position.xMin + 7 + 13; serviceIconRect.y = height - 1; GUI.Label(serviceIconRect, serviceIcon); Rect serviceNameRect = node.position; serviceNameRect.x = node.position.xMin + 42 + 13; serviceNameRect.y = height + 5; GUI.Label(serviceNameRect, "<color=white>" + service.Name + "</color>", BehaviorTreeEditorStyles.nodeBoxNameNormalStyle); GUIContent serviceCommentContent = new GUIContent(service.comment); Rect serviceCommentRect = node.position; serviceCommentRect.x = node.position.xMin + 7 + 13; serviceCommentRect.y = height + 30; serviceCommentRect.width = BehaviorTreeEditorStyles.nodeBoxCommentStyle.CalcSize(serviceCommentContent).x + 10; GUI.Label(serviceCommentRect, "<color=white>" + service.comment + "</color>", BehaviorTreeEditorStyles.nodeBoxCommentStyle); } } }
public static void OpenEditorWindow() { BehaviorTreeEditor.ShowEditorWindow(); }