public ActionResult Create(Pattern pattern) { //Check if model is valid, then add Pattern to table and save changes to Database if (ModelState.IsValid) { db.Patterns.Add(pattern); db.SaveChanges(); return RedirectToAction("Index"); } return View(pattern); }
public ActionResult Edit(Pattern pattern) { //Check if model is valid, then edit Materials to table and save changes to Pattern if (ModelState.IsValid) { db.Entry(pattern).State = EntityState.Modified; db.SaveChanges(); return RedirectToAction("Index"); } return View(pattern); }