コード例 #1
0
 /// <summary>
 /// Handle changing of a value in the player inventory
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private void PInvValueChanged(object sender, EventArgs e)
 {
     if (isLoading)
     {
         return;
     }
     //Update object at address
     char[] buffer = PlayerDatUI.GetValuesFromPDatGrid(this);
     UpdateObjectUIChange(buffer, pdatObjects.objList[CurPDatObject], CmbPdatItem_ID, ChkPdatEnchanted, ChkPdatIsQuant, ChkPdatDoorDir, ChkPdatInvis, NumPInvXpos, NumPInvYPos, NumPInvZpos, NumPInvHeading, NumPdatFlags, NumPdatQuality, NumPdatOwner, NumPdatNext, NumPdatLink);
     isLoading = true;
     PlayerDatUI.PopulatePDatValuesToGrid(buffer, this);
     isLoading = false;
 }