//enables gametimer again when it becomes the main usercontrol (for returning from other screens) private void TownScreen_Enter(object sender, EventArgs e) { gameTimer.Enabled = true; Thread.Sleep(400); #region set up xml reader reader = XmlReader.Create("Resources/Player.xml"); reader.ReadToFollowing("Save"); cOutcome = reader.GetAttribute("calum"); fOutcome = reader.GetAttribute("franky"); reader.Close(); #endregion #region initializing object recs objectRecs.Clear(); //library (0) objectRecs.Add(new Rectangle(objects[0].x + (this.Width / 32) * 9, objects[0].y + buildingHeight, 140, 20)); //arlos(1) objectRecs.Add(new Rectangle(objects[1].x + (this.Width / 32) * 9, objects[1].y, 110, 20)); //appartments(2-5) objectRecs.Add(new Rectangle(objects[2].x + (this.Width / 32) * 2, objects[2].y + buildingHeight, 100, 20)); objectRecs.Add(new Rectangle(objects[2].x + (this.Width / 8) * 5, objects[2].y + buildingHeight, 100, 20)); objectRecs.Add(new Rectangle(objects[2].x + (this.Width / 16) * 13, objects[2].y + buildingHeight, 100, 20)); objectRecs.Add(new Rectangle(objects[2].x + (this.Width / 16) * 22, objects[2].y + buildingHeight, 100, 20)); //characters (6-8) objectRecs.Add(new Rectangle(objects[4].x, objects[4].y, objects[4].width, objects[4].height)); objectRecs.Add(new Rectangle(objects[5].x, objects[5].y, objects[5].width, objects[5].height)); objectRecs.Add(new Rectangle(objects[6].x, objects[6].y, objects[6].width, objects[6].height)); #endregion #region coming from battlescreen #region Franky //if you defeat Franky if (fOutcome == "spared" || fOutcome == "killed") { gameTimer.Enabled = false; WinScreen ws = new WinScreen(); Form form = this.FindForm(); form.Controls.Add(ws); form.Controls.Remove(this); } #endregion #region Callum //coming out of battlescreen and if you spared callum if (noriRec.IntersectsWith(objectRecs[7]) && cOutcome == "spared") { textNum = 8; displayText = true; spaceDown = false; } //coming out of battlescreen and if you killed callum if (noriRec.IntersectsWith(objectRecs[7]) && cOutcome == "killed") { textNum = 9; displayText = true; spaceDown = false; Thread.Sleep(200); objects[5] = new Object(0, 0, 0, 0, Properties.Resources.Calum_WS); } #endregion #endregion }