コード例 #1
0
        /// <summary>
        /// Interacts with this object.
        /// Attempts to insert a matter object held by <paramref name="interactor"/> or take a matter object from the output slot.
        /// If the interactor does not hold anything and the output slot is empty, this method will try take the last inserted object and give it to the interactor.
        /// </summary>
        /// <param name="interactor">The initiator of this interaction.</param>
        public override void Interact(Interactor interactor)
        {
            if (this.IsActivated)
            {
                return;
            }

            PickableObject heldObject = interactor.HeldObject;

            if (heldObject != null)
            {
                if (this.outputObjects.Count == 0)
                {
                    MatterObject matterObject = heldObject.GetComponent <MatterObject>();

                    if (matterObject != null)
                    {
                        interactor.SetHeldObject(null);
                        this.InsertMatterObject(matterObject);
                    }
                }
            }
            else if (interactor.HeldObject == null)
            {
                MatterObject toTake = this.outputObjects.Count != 0 ? this.TakeOutputObject() : this.insertedObjects.Count > 0 ? this.TakeLastInsertedObject() : null;

                if (toTake != null)
                {
                    interactor.SetHeldObject(toTake.GetComponent <PickableObject>());
                }
            }
        }
コード例 #2
0
        /// <summary>
        /// Adds an output object to this equipment.
        /// Synchronizes it with the clients if run on the server.
        /// </summary>
        /// <param name="matterObject">The object to add to the output.</param>
        private void AddOutputObject(MatterObject matterObject)
        {
            this.outputObjects.Add(matterObject);
            this.contentsUI?.AddMatter(matterObject.Matter);

            matterObject.DisablePhysics();
            matterObject.transform.SetParent(this.outputContainer.transform, false);
            matterObject.transform.localPosition = Vector3.zero;
            matterObject.transform.localRotation = Quaternion.identity;

            if (this.isServer)
            {
                this.RpcAddOutput(matterObject.GetComponent <NetworkIdentity>());
            }
        }