void startGame_RaiseUIElementReleasedEvent(object sender, UIElementReleasedEventArgs e) { //Start the Game Reset(); activeGameState = GameState.Playing; this.IsMouseVisible = false; }
protected virtual void OnRaiseUIElementReleasedEvent(UIElementReleasedEventArgs e) { EventHandler <UIElementReleasedEventArgs> handler = RaiseUIElementReleasedEvent; // Event will be null if there are no subscribers if (handler != null) { handler(this, e); } }
void restartGame_RaiseUIElementReleasedEvent(object sender, UIElementReleasedEventArgs e) { Reset(); }
protected virtual void OnRaiseUIElementReleasedEvent(UIElementReleasedEventArgs e) { EventHandler<UIElementReleasedEventArgs> handler = RaiseUIElementReleasedEvent; // Event will be null if there are no subscribers if (handler != null) { handler(this, e); } }