public MainViewModel() { RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); this.Title = "Line Shading Demo (HelixToolkitDX)"; this.SubTitle = null; // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(0, 5, 5), LookDirection = new Vector3D(-0, -5, -5), UpDirection = new Vector3D(0, 1, 0) }; // setup lighting this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-2, -5, -2); // floor plane grid this.Grid = LineBuilder.GenerateGrid(); this.GridColor = SharpDX.Color.Black; this.GridTransform = new TranslateTransform3D(-5, -1, -5); // scene model3d var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.5); b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2, BoxFaces.All); this.Model = b1.ToMeshGeometry3D(); // lines model3d var e1 = new LineBuilder(); e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2); //e1.AddLine(new Vector3(-1, 0, 0), new Vector3(1, 0, 0)); this.Lines = e1.ToLineGeometry3D(); // lines params this.LineThickness = 2; this.LineSmoothness = 2.0; this.LinesEnabled = true; this.GridEnabled = true; // model trafos this.Model1Transform = new TranslateTransform3D(0, 0, 0); this.Model2Transform = new TranslateTransform3D(-2, 0, 0); this.Model3Transform = new TranslateTransform3D(+2, 0, 0); // model materials this.Material1 = PhongMaterials.PolishedGold; this.Material2 = PhongMaterials.Copper; this.Material3 = PhongMaterials.Glass; }
public MainViewModel() { RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); this.Title = "Manipulator Demo"; this.SubTitle = null; // camera setup this.Camera = new OrthographicCamera { Position = new Point3D(0, 0, 5), LookDirection = new Vector3D(0, 0, -5), UpDirection = new Vector3D(0, 1, 0) }; // setup lighting this.AmbientLightColor = new Color4(0.2f, 0.2f, 0.2f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-2, -5, -2); // floor plane grid this.Grid = LineBuilder.GenerateGrid(); this.GridColor = SharpDX.Color.Black; this.GridTransform = new TranslateTransform3D(-5, -1, -5); // scene model3d var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.5); b1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 1.5, BoxFaces.All); this.Model = b1.ToMeshGeometry3D(); // lines model3d var e1 = new LineBuilder(); e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 1.5); this.Lines = e1.ToLineGeometry3D(); // model trafos this.Model1Transform = CreateAnimatedTransform(new Vector3D(0, 0, 0), new Vector3D(1, 1, 1), 20); this.Model2Transform = new TranslateTransform3D(-3, 0, 0); this.Model3Transform = new TranslateTransform3D(+3, 0, 0); // model materials this.Material1 = PhongMaterials.Orange; this.Material2 = PhongMaterials.Orange; this.Material3 = PhongMaterials.Red; var dr = Color.DarkRed; Console.WriteLine(dr); }
public MainViewModel() { this.Items = new ObservableCollection<Shape> { new Sphere { Transform = new TranslateTransform3D(0, 0, 0), Material = PhongMaterials.Red }, new Cube { Transform = new TranslateTransform3D(1, 0, 0), Material = PhongMaterials.Green }, new Cube { Transform = new TranslateTransform3D(-1, 0, 0), Material = PhongMaterials.Blue } }; RenderTechniquesManager = new DefaultRenderTechniquesManager(); EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); }
/// <summary> /// /// </summary> private void StartD3D() { if (EffectsManager == null || RenderTechniquesManager == null) { // Make sure both are null RenderTechniquesManager = null; EffectsManager = null; RenderTechniquesManager = new DefaultRenderTechniquesManager(); EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); return; // StardD3D() is called from DP changed handler } surfaceD3D = new DX11ImageSource(EffectsManager.AdapterIndex); surfaceD3D.IsFrontBufferAvailableChanged += OnIsFrontBufferAvailableChanged; device = EffectsManager.Device; deferredRenderer = new DeferredRenderer(); renderRenderable.DeferredRenderer = deferredRenderer; CreateAndBindTargets(); SetDefaultRenderTargets(); Source = surfaceD3D; InvalidateRender(); }
public MainViewModel() { RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); // ---------------------------------------------- // titles this.Title = "Lighting Demo"; this.SubTitle = "WPF & SharpDX"; // ---------------------------------------------- // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(8, 9, 7), LookDirection = new Vector3D(-5, -12, -5), UpDirection = new Vector3D(0, 1, 0) }; // ---------------------------------------------- // setup scene this.AmbientLightColor = new Color4(0.2f, 0.2f, 0.2f, 1.0f); this.RenderLight1 = true; this.RenderLight2 = true; this.RenderLight3 = true; this.RenderLight4 = true; this.Light1Color = (Color4)Color.White; this.Light2Color = (Color4)Color.Red; this.Light3Color = (Color4)Color.LightYellow; this.Light4Color = (Color4)Color.LightBlue; this.Light2Attenuation = new Vector3(1.0f, 0.5f, 0.10f); this.Light3Attenuation = new Vector3(1.0f, 0.1f, 0.05f); this.Light4Attenuation = new Vector3(1.0f, 0.2f, 0.0f); this.Light1Direction = new Vector3(0, -10, -10); this.Light1Transform = new TranslateTransform3D(-Light1Direction.ToVector3D()); this.Light1DirectionTransform = CreateAnimatedTransform2(-Light1Direction.ToVector3D(), new Vector3D(0, 1, -1), 24); this.Light2Transform = CreateAnimatedTransform1(new Vector3D(-4, 0, 0), new Vector3D(0, 0, 1), 3); this.Light3Transform = CreateAnimatedTransform1(new Vector3D(0, 0, 4), new Vector3D(0, 1, 0), 5); this.Light4Direction = new Vector3(0, -5, 0); this.Light4Transform = new TranslateTransform3D(-Light4Direction.ToVector3D()); this.Light4DirectionTransform = CreateAnimatedTransform2(-Light4Direction.ToVector3D(), new Vector3D(1, 0, 0), 12); // ---------------------------------------------- // light model3d var sphere = new MeshBuilder(); sphere.AddSphere(new Vector3(0, 0, 0), 0.2); Sphere = sphere.ToMeshGeometry3D(); this.LightModelMaterial = new PhongMaterial { AmbientColor = Color.Gray, DiffuseColor = Color.Gray, EmissiveColor = Color.Yellow, SpecularColor = Color.Black, }; // ---------------------------------------------- // scene model3d var b1 = new MeshBuilder(true, true, true); b1.AddSphere(new Vector3(0.25f, 0.25f, 0.25f), 0.75, 64, 64); b1.AddBox(-new Vector3(0.25f, 0.25f, 0.25f), 1, 1, 1, BoxFaces.All); b1.AddBox(-new Vector3(5.0f, 0.0f, 0.0f), 1, 1, 1, BoxFaces.All); b1.AddSphere(new Vector3(5f, 0f, 0f), 0.75, 64, 64); b1.AddCylinder(new Vector3(0f, -3f, -5f), new Vector3(0f, 3f, -5f), 1.2, 64); this.Model = b1.ToMeshGeometry3D(); this.ModelTransform = new Media3D.TranslateTransform3D(0, 0, 0); this.ModelMaterial = PhongMaterials.Chrome; //this.ModelMaterial.TextureMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute)); this.ModelMaterial.NormalMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2_dot3.jpg", System.UriKind.RelativeOrAbsolute)); //odelMaterial.NormalMap = new BitmapImage(new System.Uri(@"TextureNoise1_dot3.jpg", System.UriKind.RelativeOrAbsolute)); // ---------------------------------------------- // floor model3d var b2 = new MeshBuilder(true, true, true); b2.AddBox(new Vector3(0.0f, -5.0f, 0.0f), 15, 0.1, 15, BoxFaces.All); b2.AddSphere(new Vector3(-5.0f, -5.0f, 5.0f), 4, 64, 64); b2.AddCone(new Vector3(6f, -9f, -6f), new Vector3(6f, -1f, -6f), 4f, true, 64); this.Floor = b2.ToMeshGeometry3D(); this.FloorTransform = new Media3D.TranslateTransform3D(0, 0, 0); this.FloorMaterial = new PhongMaterial { AmbientColor = Color.Gray, DiffuseColor = new Color4(0.75f, 0.75f, 0.75f, 1.0f), SpecularColor = Color.White, SpecularShininess = 100f, DiffuseMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2.jpg", System.UriKind.RelativeOrAbsolute)), NormalMap = new BitmapImage(new System.Uri(@"TextureCheckerboard2_dot3.jpg", System.UriKind.RelativeOrAbsolute)), }; }
public MainViewModel() { RenderTechniquesManager = new DefaultRenderTechniquesManager(); RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; EffectsManager = new DefaultEffectsManager(RenderTechniquesManager); // titles this.Title = "Mouse Drag Demo"; this.SubTitle = "WPF & SharpDX"; // camera setup this.Camera = new PerspectiveCamera { Position = new Point3D(0, 0, 9), LookDirection = new Vector3D(-0, -0, -9), UpDirection = new Vector3D(0, 1, 0) }; // default render technique this.RenderTechnique = RenderTechniquesManager.RenderTechniques[DefaultRenderTechniqueNames.Blinn]; // setup lighting this.AmbientLightColor = new Color4(0.1f, 0.1f, 0.1f, 1.0f); this.DirectionalLightColor = Color.White; this.DirectionalLightDirection = new Vector3(-2, -5, -2); // floor plane grid this.Grid = LineBuilder.GenerateGrid(Vector3.UnitZ, -5, 5); this.GridColor = SharpDX.Color.Black; this.GridTransform = new Media3D.TranslateTransform3D(-0, -0, -0); // scene model3d var b1 = new MeshBuilder(); b1.AddSphere(new Vector3(0, 0, 0), 0.65); b1.AddBox(new Vector3(0, 0, 0), 1, 1, 1); var meshGeometry = b1.ToMeshGeometry3D(); meshGeometry.Colors = new Color4Collection(meshGeometry.TextureCoordinates.Select(x => x.ToColor4())); this.MeshGeometry = meshGeometry; this.Model1Instances = new List<Matrix>(); for (int i = 0; i < 5; i++) { this.Model1Instances.Add(Matrix.Translation(0, i, 0)); } // lines model3d var e1 = new LineBuilder(); e1.AddBox(new Vector3(0, 0, 0), 1, 0.5, 2); this.Lines = e1.ToLineGeometry3D(); // model trafos this.Model1Transform = new Media3D.TranslateTransform3D(0, 0, 0.0); this.Model2Transform = new Media3D.TranslateTransform3D(-2, 0, 0); this.Model3Transform = new Media3D.TranslateTransform3D(+2, 0, 0); // model materials this.RedMaterial = PhongMaterials.Red; this.GreenMaterial = PhongMaterials.Green; this.BlueMaterial = PhongMaterials.Blue; // --- this.Shape3DCollection = new ObservableCollection<Shape3D> { new Shape3D() { Geometry = this.MeshGeometry, Material = this.BlueMaterial, Transform = this.Model3Transform, Instances = new List<Matrix>{Matrix.Identity}, DragZ = false, }, new Shape3D() { Geometry = this.MeshGeometry, Material = this.RedMaterial, Transform = this.Model1Transform, Instances = new List<Matrix>{Matrix.Identity}, DragZ = true, }, }; this.Element3DCollection = new ObservableCollection<Element3D>() { new DraggableGeometryModel3D() { Geometry = this.MeshGeometry, Material = this.BlueMaterial, Transform = this.Model3Transform, }, new DraggableGeometryModel3D() { Geometry = this.MeshGeometry, Material = this.RedMaterial, Transform = this.Model1Transform, }, }; this.AddCmd = new RelayCommand((o) => AddShape()); this.DelCmd = new RelayCommand((o) => DelShape()); }