/// <summary> /// Applies the specified settings. /// </summary> /// <param name="uv">The Ultraviolet context.</param> public void Apply(UltravioletContext uv) { Contract.Require(uv, nameof(uv)); var audio = uv.GetAudio(); audio.AudioMasterVolume = AudioMasterVolume; audio.AudioMuted = AudioMuted; audio.SongsMasterVolume = SongsMasterVolume; audio.SongsMuted = SongsMuted; audio.SoundEffectsMasterVolume = SoundEffectsMasterVolume; audio.SoundEffectsMuted = SoundEffectsMuted; }
/// <summary> /// Applies the specified settings. /// </summary> /// <param name="uv">The Ultraviolet context.</param> public void Apply(UltravioletContext uv) { Contract.Require(uv, nameof(uv)); var audio = uv.GetAudio(); audio.PlaybackDevice = String.IsNullOrEmpty(PlaybackDeviceName) ? null : audio.FindAudioDeviceByName(PlaybackDeviceName); audio.AudioMasterVolume = AudioMasterVolume; audio.AudioMuted = AudioMuted; audio.SongsMasterVolume = SongsMasterVolume; audio.SongsMuted = SongsMuted; audio.SoundEffectsMasterVolume = SoundEffectsMasterVolume; audio.SoundEffectsMuted = SoundEffectsMuted; }
/// <summary> /// Creates a set of audio settings from the current application state. /// </summary> /// <param name="uv">The Ultraviolet context.</param> /// <returns>The audio settings which were retrieved.</returns> public static UltravioletApplicationAudioSettings FromCurrentSettings(UltravioletContext uv) { Contract.Require(uv, nameof(uv)); var audio = uv.GetAudio(); var settings = new UltravioletApplicationAudioSettings(); settings.AudioMasterVolume = audio.AudioMasterVolume; settings.AudioMuted = audio.AudioMuted; settings.SongsMasterVolume = audio.SongsMasterVolume; settings.SongsMuted = audio.SongsMuted; settings.SoundEffectsMasterVolume = audio.SoundEffectsMasterVolume; settings.SoundEffectsMuted = audio.SoundEffectsMuted; return(settings); }