/// <summary> /// Converts the composite document to a <see cref="UvssDocument"/> instance appropriate /// for the specified creen density. /// </summary> private UvssDocument ToUvssDocumentInternal(ScreenDensityBucket density) { var document = new UvssDocument(Ultraviolet); foreach (var child in children) { document.Append(child.Get(density)); } return(document); }
/// <inheritdoc/> protected override void OnValidationComplete(String path, UvssDocument asset, Boolean validated) { if (validated) { return; } var upf = Ultraviolet.GetUI().GetPresentationFoundation(); upf.TrySetGlobalStyleSheet(this); }
/// <summary> /// Appends another styling document to the end of this document. /// </summary> /// <param name="document">The document to append to the end of this document.</param> public void Append(UvssDocument document) { Contract.Require(document, nameof(document)); Ultraviolet.ValidateResource(document); this.ruleSets.AddRange(document.RuleSets); this.storyboardDefinitions.AddRange(document.StoryboardDefinitions); foreach (var storyboardDefinition in document.storyboardDefinitions) { this.storyboardDefinitionsByName[storyboardDefinition.Name] = storyboardDefinition; } foreach (var storyboardInstance in document.storyboardInstancesByName) { this.storyboardInstancesByName[storyboardInstance.Key] = storyboardInstance.Value; } CategorizeRuleSets(); }
/// <summary> /// Called when one of the document's children finishes validating. /// </summary> /// <param name="path">The asset path of the asset which was reloaded.</param> /// <param name="asset">The asset which was reloaded.</param> /// <param name="validated">A value indicating whether the asset that was loading validated successfully.</param> protected abstract void OnValidationComplete(String path, UvssDocument asset, Boolean validated);
/// <summary> /// Called when one of the document's children is validating. /// </summary> /// <param name="path">The asset path of the asset which is being reloaded.</param> /// <param name="asset">The asset which is being reloaded.</param> /// <returns><see langword="true"/> if the specified asset is valid; otherwise, <see langword="false"/>.</returns> protected abstract bool OnValidating(String path, UvssDocument asset);
/// <inheritdoc/> protected override void OnValidationComplete(String path, UvssDocument asset, Boolean validated) { validationComplete?.Invoke(path, asset, validated); }
/// <inheritdoc/> protected override bool OnValidating(String path, UvssDocument asset) { return(validating?.Invoke(path, asset) ?? true); }
/// <inheritdoc/> protected override bool OnValidating(String path, UvssDocument asset) { var upf = Ultraviolet.GetUI().GetPresentationFoundation(); return(upf.TrySetGlobalStyleSheet(this)); }