void OnReceiveAsyncCompleted(SocketSession session, Socket socket, SocketAsyncEventArgs args) { var sid = session.id; if ((args.SocketError != SocketError.Success) || (0 == args.BytesTransferred)) { this.socketResourceManager.CloseSocket(socket); this.socketResourceManager.FreeSocketAsyncEventArgs(args); return; } session.IncPendingCount(this.utcNow); // to prevent disconnect while receive data processing var ret = ProcessReceivedData(session, socket, args); session.DecPendingCount(this.utcNow); if (false == ret) { this.socketResourceManager.CloseSocket(socket); this.socketResourceManager.FreeSocketAsyncEventArgs(args); return; } bool asyncResult = true; try { session.IncPendingCount(this.utcNow); asyncResult = socket.ReceiveAsync(args); } catch { session.DecPendingCount(this.utcNow); this.socketResourceManager.CloseSocket(socket); this.socketResourceManager.FreeSocketAsyncEventArgs(args); return; } if (false == asyncResult) { OnSocketIOCompleted(socket, args); } }
void OnSendAsyncCompleted(SocketSession session, Socket socket, SocketAsyncEventArgs args) { var sid = session.id; if ((args.SocketError != SocketError.Success) || (0 == args.BytesTransferred)) { this.socketResourceManager.CloseSocket(socket); var list = args.BufferList as List <ArraySegment <byte> >; this.socketResourceManager.FreeArraySegmentList(list); this.socketResourceManager.FreeSocketAsyncEventArgs(args); return; } byte[] qitem; if (session.sendQueue.TryPeek(out qitem)) { var nlist = args.BufferList as List <ArraySegment <byte> >; nlist.Clear(); while (session.sendQueue.TryDequeue(out qitem)) { nlist.Add(new ArraySegment <byte>(BitConverter.GetBytes(qitem.Length))); nlist.Add(new ArraySegment <byte>(qitem)); } args.BufferList = nlist; bool asyncResult = true; try { session.IncPendingCount(this.utcNow); asyncResult = socket.SendAsync(args); } catch { session.DecPendingCount(this.utcNow); this.socketResourceManager.CloseSocket(socket); var list = args.BufferList as List <ArraySegment <byte> >; this.socketResourceManager.FreeArraySegmentList(list); this.socketResourceManager.FreeSocketAsyncEventArgs(args); return; } if (false == asyncResult) { OnSocketIOCompleted(session.socket, args); } } else { Interlocked.CompareExchange(ref session.isSendAsyncCalled, 0, 1); this.socketResourceManager.FreeSocketAsyncEventArgs(args); VerifyMissingSend(session); } }
void OnConnectAsyncCompleted(SocketSession session, Socket socket, SocketAsyncEventArgs args) { var sid = session.id; if (args.SocketError != SocketError.Success) { this.socketResourceManager.CloseSocket(socket); this.socketResourceManager.FreeSocketAsyncEventArgs(args); this.userCallback(CallbackEventType.CONNECT_FAIL, session, args.SocketError); DisposeSocketSession(session); return; } if (this.encryptLevel > 0) { // wait for public key receive } else { this.userCallback(CallbackEventType.CONNECT_SUCCESS, session, null); session.isUserCallbackHappen = true; } if (socket.Connected) { bool asyncResult = true; try { session.IncPendingCount(this.utcNow); args.SetBuffer(session.receiveBuffer, 0, session.receiveBuffer.Length); asyncResult = socket.ReceiveAsync(args); } catch { session.DecPendingCount(this.utcNow); this.socketResourceManager.CloseSocket(socket); this.socketResourceManager.FreeSocketAsyncEventArgs(args); return; } if (false == asyncResult) { OnSocketIOCompleted(socket, args); } } }
ReturnCode _Send(SocketSession session, Socket socket, byte[] sendData) { var sid = session.id; var args = this.socketResourceManager.AllocSocketAsyncEventArgs(OnSocketIOCompleted); args.UserToken = session; var list = this.socketResourceManager.AllocArraySegmentList(); list.Add(new ArraySegment <byte>(BitConverter.GetBytes(sendData.Length))); list.Add(new ArraySegment <byte>(sendData)); args.BufferList = list; bool asyncResult = true; try { session.IncPendingCount(this.utcNow); asyncResult = socket.SendAsync(args); } catch { session.DecPendingCount(this.utcNow); this.socketResourceManager.CloseSocket(socket); this.socketResourceManager.FreeSocketAsyncEventArgs(args); this.socketResourceManager.FreeArraySegmentList(list); return(ReturnCode.ERROR_SESSION_CLOSED); } if (false == asyncResult) { OnSocketIOCompleted(socket, args); } return(ReturnCode.SUCCESS); }