private void Start() { for (int i = 0; i < Categories.Length; i++) { Categories[i].Buttons = Categories[i].Content.GetComponentsInChildren <UICircularButton>().ToList(); } ChangeIndex(Categories[0].Name); #if WINTERBYTE Container = UltimateSurvival.GUISystem.GUIController.Instance.GetContainer("Inventory"); #endif }
private void Awake() { m_Input = transform.FindDeepChild("Input").GetComponent <ItemContainer>(); m_Fuel = transform.FindDeepChild("Fuel").GetComponent <ItemContainer>(); }