public void ActivateQueuedModel() { if (m_QueuedModel != null) { ActiveModel = QueuedModel; m_QueuedModel = null; } }
internal void ActivateQueuedModel() { if (m_QueuedModel != null) { ActiveModel = QueuedModel; m_QueuedModel = null; } }
public void ActivateQueuedModel() { if (_queuedModel == null) { return; } ActiveModel = QueuedModel; _queuedModel = null; }
protected override void Initialize() { Content.RootDirectory = "Content"; // Create all the services we need. Client = new UltimaClient(this); Client.IsLoggingPackets = true; Input = new InputManager(Window.Handle); UserInterface = new GUIManager(this); // Load vars from Settings.ini. UltimaVars.SettingVars.Load(); // Make sure we have a UO installation before loading UltimaData. if (UltimaData.FileManager.IsUODataPresent) { // Initialize and load data UltimaData.AnimData.Initialize(); UltimaData.Animations.Initialize(GraphicsDevice); UltimaData.ArtData.Initialize(GraphicsDevice); UltimaData.FontsOld.ASCIIText.Initialize(GraphicsDevice); UltimaData.FontsNew.TextUni.Initialize(GraphicsDevice); UltimaData.GumpData.Initialize(GraphicsDevice); UltimaData.HuesXNA.Initialize(GraphicsDevice); UltimaData.TexmapData.Initialize(GraphicsDevice); UltimaData.StringData.LoadStringList("enu"); UltimaData.SkillsData.Initialize(); GraphicsDevice.Textures[1] = UltimaXNA.UltimaData.HuesXNA.HueTexture0; GraphicsDevice.Textures[2] = UltimaXNA.UltimaData.HuesXNA.HueTexture1; UltimaVars.EngineVars.EngineRunning = true; UltimaVars.EngineVars.InWorld = false; ActiveModel = new UltimaLogin.LoginModel(); } }