public WorldModel() { m_Entities = new EntityManager(this); m_WorldInput = new WorldInput(this); m_WorldClient = new WorldClient(this); UltimaEngine.UserInterface.Cursor = Cursor = new Model.WorldCursor(this); }
protected override void OnDispose() { m_WorldClient.Dispose(); m_WorldClient = null; m_WorldInput = null; EntityManager.Reset(); m_Entities = null; }