コード例 #1
0
ファイル: ASCIIText.cs プロジェクト: ViWinfii/UltimaXNA
        public static void Initialize(GraphicsDevice graphicsDevice)
        {
            if (!m_initialized)
            {
                m_initialized = true;
                string path = FileManager.GetFilePath("fonts.mul");
                m_graphicsDevice = graphicsDevice;
                if (path != null)
                {
                    byte[] buffer;
                    int    pos = 0;
                    using (BinaryReader reader = new BinaryReader(new FileStream(path, FileMode.Open, FileAccess.Read)))
                    {
                        buffer = reader.ReadBytes((int)reader.BaseStream.Length);
                        Metrics.ReportDataRead(buffer.Length);
                    }

                    for (int i = 0; i < FontCount; i++)
                    {
                        m_fonts[i] = new ASCIIFont();

                        byte header = buffer[pos++];

                        for (int k = 0; k < 224; k++)
                        {
                            int width  = buffer[pos++];
                            int height = buffer[pos++];
                            pos++; // byte delimeter?

                            if (width > 0 && height > 0)
                            {
                                if (height > m_fonts[i].Height && k < 96)
                                {
                                    m_fonts[i].Height = height;
                                }

                                Texture2D texture = new Texture2D(m_graphicsDevice, width, height, false, SurfaceFormat.Color);
                                Color[]   pixels  = new Color[width * height];

                                unsafe
                                {
                                    fixed(Color *p = pixels)
                                    {
                                        for (int y = 0; y < height; y++)
                                        {
                                            for (int x = 0; x < width; x++)
                                            {
                                                short pixel = (short)(buffer[pos++] | (buffer[pos++] << 8));
                                                Color color = Color.Transparent;

                                                if (pixel != 0)
                                                {
                                                    color   = new Color();
                                                    color.A = 255;
                                                    color.R = (byte)((pixel & 0x7C00) >> 7);
                                                    color.G = (byte)((pixel & 0x3E0) >> 2);
                                                    color.B = (byte)((pixel & 0x1F) << 3);
                                                }

                                                p[x + y * width] = color;
                                            }
                                        }
                                    }
                                }

                                texture.SetData <Color>(pixels);
                                m_fonts[i].Characters[k] = texture;
                            }
                        }
                    }
                }
            }
        }
コード例 #2
0
ファイル: ASCIIText.cs プロジェクト: ViWinfii/UltimaXNA
        private unsafe static Texture2D getTexture(string text, int fontId, int wrapwidth)
        {
            ASCIIFont font = ASCIIFont.GetFixed(fontId);

            int width = 0, height = 0;

            if (wrapwidth == 0)
            {
                font.GetTextDimensions(ref text, ref width, ref height, MaxWidth);
            }
            else
            {
                font.GetTextDimensions(ref text, ref width, ref height, wrapwidth);
            }

            if (width == 0) // empty text string
            {
                return(new Texture2D(m_graphicsDevice, 1, 1));
            }

            Color[] resultData = new Color[width * height];

            int dx = 0;
            int dy = 0;

            text = text.Replace(Environment.NewLine, "\n");

            unsafe
            {
                fixed(Color *rPtr = resultData)
                {
                    for (int i = 0; i < text.Length; ++i)
                    {
                        if (text.Substring(i, 1) == "\n")
                        {
                            dx  = 0;
                            dy += font.Height;
                        }
                        else
                        {
                            Texture2D charTexture = font.GetTexture(text[i]);
                            Color[]   charData    = new Color[charTexture.Width * charTexture.Height];
                            charTexture.GetData <Color>(charData);

                            fixed(Color *cPtr = charData)
                            {
                                int starty    = font.Height - charTexture.Height;
                                int maxHeight = (charTexture.Height < font.Height) ? charTexture.Height : font.Height;

                                for (int iy = 0; iy < maxHeight; ++iy)
                                {
                                    Color *src  = ((Color *)cPtr) + (charTexture.Width * iy);
                                    Color *dest = (((Color *)rPtr) + (width * (iy + starty + dy)) + dx);

                                    for (int k = 0; k < charTexture.Width; ++k)
                                    {
                                        *dest++ = *src++;
                                    }
                                }
                            }

                            dx += charTexture.Width;
                        }
                    }
                }
            }

            Texture2D result = new Texture2D(m_graphicsDevice, width, height, false, SurfaceFormat.Color);

            result.SetData <Color>(resultData);
            return(result);
        }