public WorldInput(WorldModel world) { World = world; m_Network = ServiceRegistry.GetService <INetworkClient>(); m_UserInterface = ServiceRegistry.GetService <UserInterfaceService>(); m_Input = ServiceRegistry.GetService <InputManager>(); MousePick = new MousePicking(); }
public WorldInput(WorldModel world) { World = world; m_Network = ServiceRegistry.GetService<INetworkClient>(); m_UserInterface = ServiceRegistry.GetService<UserInterfaceService>(); m_Input = ServiceRegistry.GetService<InputManager>(); MousePick = new MousePicking(); }
public WorldInput(WorldModel world) { // parent reference World = world; // service references m_Network = ServiceRegistry.GetService <INetworkClient>(); m_UserInterface = ServiceRegistry.GetService <UserInterfaceService>(); m_Input = ServiceRegistry.GetService <InputManager>(); // local instances MousePick = new MousePicking(); m_Macros = new MacroEngine(); }
public WorldInput(WorldModel world) { // parent reference World = world; // service references m_Network = ServiceRegistry.GetService<INetworkClient>(); m_UserInterface = ServiceRegistry.GetService<UserInterfaceService>(); m_Input = ServiceRegistry.GetService<InputManager>(); // local instances MousePick = new MousePicking(); m_Macros = new MacroEngine(); }
public void Update(Map map, Position3D center, MousePicking mousePick) { int pixelScale = (Settings.UserInterface.PlayWindowPixelDoubling) ? 2 : 1; if (m_RenderTargetSprites == null || m_RenderTargetSprites.Width != Settings.UserInterface.PlayWindowGumpResolution.Width / pixelScale || m_RenderTargetSprites.Height != Settings.UserInterface.PlayWindowGumpResolution.Height / pixelScale) { if (m_RenderTargetSprites != null) m_RenderTargetSprites.Dispose(); m_RenderTargetSprites = new RenderTarget2D( m_SpriteBatch.GraphicsDevice, Settings.UserInterface.PlayWindowGumpResolution.Width / pixelScale, Settings.UserInterface.PlayWindowGumpResolution.Height / pixelScale, false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8, 0, RenderTargetUsage.DiscardContents); } DetermineIfClientIsUnderEntity(map, center); DrawEntities(map, center, mousePick, out m_DrawOffset); }
private void DrawEntities(Map map, Position3D center, MousePicking mousePicking, out Vector2 renderOffset) { if (center == null) { renderOffset = new Vector2(); return; } // reset the spritebatch Z m_SpriteBatch.Reset(); // set the lighting variables. m_SpriteBatch.SetLightIntensity(Lighting.IsometricLightLevel); m_SpriteBatch.SetLightDirection(Lighting.IsometricLightDirection); // get variables that describe the tiles drawn in the viewport: the first tile to draw, // the offset to that tile, and the number of tiles drawn in the x and y dimensions. Point firstTile, renderDimensions; int overDrawTilesOnSides = 3; int overDrawTilesAtTopAndBottom = 6; int overDrawAdditionalTilesOnBottom = 10; CalculateViewport(center, overDrawTilesOnSides, overDrawTilesAtTopAndBottom, out firstTile, out renderOffset, out renderDimensions); CountEntitiesRendered = 0; // Count of objects rendered for statistics and debug MouseOverList overList = new MouseOverList(mousePicking); // List of entities mouse is over. List<AEntity> deferredToRemove = new List<AEntity>(); for (int y = 0; y < renderDimensions.Y * 2 + 1 + overDrawAdditionalTilesOnBottom; y++) { Vector3 drawPosition = new Vector3(); drawPosition.X = (firstTile.X - firstTile.Y + (y % 2)) * TILE_SIZE_FLOAT_HALF + renderOffset.X; drawPosition.Y = (firstTile.X + firstTile.Y + y) * TILE_SIZE_FLOAT_HALF + renderOffset.Y; Point firstTileInRow = new Point(firstTile.X + ((y + 1) / 2), firstTile.Y + (y / 2)); for (int x = 0; x < renderDimensions.X + 1; x++) { MapTile tile = map.GetMapTile(firstTileInRow.X - x, firstTileInRow.Y + x); if (tile == null) { drawPosition.X -= TILE_SIZE_FLOAT; continue; } List<AEntity> entities = tile.Entities; bool draw = true; for (int i = 0; i < entities.Count; i++) { if (entities[i] is DeferredEntity) deferredToRemove.Add(entities[i]); if (!m_DrawTerrain) { if ((entities[i] is Ground) || (entities[i].Z > tile.Ground.Z)) draw = false; } if ((entities[i].Z >= m_DrawMaxItemAltitude || (m_DrawMaxItemAltitude != 255 && entities[i] is Item && (entities[i] as Item).ItemData.IsRoof)) && !(entities[i] is Ground)) { continue; } if (draw) { AEntityView view = entities[i].GetView(); if (view != null) { if (view.Draw(m_SpriteBatch, drawPosition, overList, map, !m_UnderSurface)) CountEntitiesRendered++; } } } foreach (AEntity deferred in deferredToRemove) tile.OnExit(deferred); deferredToRemove.Clear(); drawPosition.X -= TILE_SIZE_FLOAT; } } OverheadsView.Render(m_SpriteBatch, overList, map, m_UnderSurface); // Update the MouseOver objects mousePicking.UpdateOverEntities(overList, mousePicking.Position); // Draw the objects we just send to the spritebatch. m_SpriteBatch.GraphicsDevice.SetRenderTarget(m_RenderTargetSprites); m_SpriteBatch.GraphicsDevice.Clear(Color.Black); m_SpriteBatch.FlushSprites(true); m_SpriteBatch.GraphicsDevice.SetRenderTarget(null); }
public MouseOverList(MousePicking mousePicking) { m_overList = new List <MouseOverItem>(); MousePosition = mousePicking.Position; PickType = mousePicking.PickOnly; }
private void InternalDrawEntities(Map map, Position3D center, MousePicking mousePicking, out Vector2 renderOffset) { if (center == null) { renderOffset = new Vector2(); return; } int renderDimensionY = 16; // the number of tiles that are drawn for half the screen (doubled to fill the entire screen). int renderDimensionX = 18; // the number of tiles that are drawn in the x-direction ( + renderExtraColumnsAtSides * 2 ). int renderExtraColumnsAtSides = 2; // the client draws additional tiles at the edge to make wide objects that are mostly offscreen visible. // when the player entity is higher (z) in the world, we must offset the first row drawn. This variable MUST be a multiple of 2. int renderZOffset = (center.Z / 14) * 2 + 4; // this is used to draw tall objects that would otherwise not be visible until their ground tile was on screen. This may still skip VERY tall objects (those weird jungle trees?) int renderExtraRowsAtBottom = renderZOffset + 10; Point firstTile = new Point( center.X + renderExtraColumnsAtSides - ((renderZOffset + 1) / 2), center.Y - renderDimensionY - renderExtraColumnsAtSides - (renderZOffset / 2)); renderOffset.X = ((Settings.World.GumpResolution.Width + ((renderDimensionY) * TileSizeI)) / 2) - 22 + renderExtraColumnsAtSides * TileSizeI; renderOffset.X -= (int)((center.X_offset - center.Y_offset) * 22); renderOffset.X -= (firstTile.X - firstTile.Y) * 22; renderOffset.Y = ((Settings.World.GumpResolution.Height - (renderDimensionY * TileSizeI)) / 2); renderOffset.Y += (center.Z * 4) + (int)(center.Z_offset * 4); renderOffset.Y -= (int)((center.X_offset + center.Y_offset) * 22); renderOffset.Y -= (firstTile.X + firstTile.Y) * 22; renderOffset.Y -= (renderZOffset) * 22; ObjectsRendered = 0; // Count of objects rendered for statistics and debug MouseOverList overList = new MouseOverList(mousePicking); // List of entities mouse is over. List<AEntity> deferredToRemove = new List<AEntity>(); for (int col = 0; col < renderDimensionY * 2 + renderExtraRowsAtBottom; col++) { Vector3 drawPosition = new Vector3(); drawPosition.X = (firstTile.X - firstTile.Y + (col % 2)) * 22 + renderOffset.X; drawPosition.Y = (firstTile.X + firstTile.Y + col) * 22 + renderOffset.Y; Point index = new Point(firstTile.X + ((col + 1) / 2), firstTile.Y + (col / 2)); for (int row = 0; row < renderDimensionX + renderExtraColumnsAtSides * 2; row++) { MapTile tile = map.GetMapTile(index.X - row, index.Y + row); if (tile == null) continue; List<AEntity> entities = tile.Entities; for (int i = 0; i < entities.Count; i++) { if (!DrawTerrain) { if (entities[i] is Ground) break; else if (entities[i].Z > tile.Ground.Z) break; } if (entities[i].Z >= m_maxItemAltitude && !(entities[i] is Ground)) continue; AEntityView view = entities[i].GetView(); if (view != null) if (view.Draw(m_spriteBatch, drawPosition, overList, map)) ObjectsRendered++; if (entities[i] is DeferredEntity) { deferredToRemove.Add(entities[i]); } } foreach (AEntity deferred in deferredToRemove) tile.OnExit(deferred); deferredToRemove.Clear(); drawPosition.X -= TileSizeF; } } OverheadRenderer.Render(m_spriteBatch, overList, map); // Update the MouseOver objects mousePicking.UpdateOverEntities(overList, mousePicking.Position); // Draw the objects we just send to the spritebatch. m_spriteBatch.Flush(true); }
public void Update(Map map, Position3D center, MousePicking mousePick) { if (RenderTarget == null || RenderTarget.Width != Settings.World.GumpResolution.Width || RenderTarget.Height != Settings.World.GumpResolution.Height) { if (RenderTarget != null) RenderTarget.Dispose(); RenderTarget = new RenderTarget2D(m_spriteBatch.GraphicsDevice, Settings.World.GumpResolution.Width, Settings.World.GumpResolution.Height, false, SurfaceFormat.Color, DepthFormat.Depth16, 0, RenderTargetUsage.DiscardContents); } InternalDetermineIfUnderEntity(map, center); m_spriteBatch.GraphicsDevice.SetRenderTarget(RenderTarget); InternalDrawEntities(map, center, mousePick, out m_renderOffset); m_spriteBatch.GraphicsDevice.SetRenderTarget(null); }