コード例 #1
0
ファイル: Overhead.cs プロジェクト: FreeReign/UltimaXNA
 public Overhead(BaseEntity ownerEntity, MessageType msgType, string text, int font, int hue)
     : base(ownerEntity.Serial)
 {
     m_ownerEntity = ownerEntity;
     m_text = text;
     m_font = font;
     m_hue = hue;
     m_msgType = msgType;
     m_needsRender = true;
 }
コード例 #2
0
ファイル: ContainerGump.cs プロジェクト: FreeReign/UltimaXNA
        public ContainerGump(BaseEntity containerItem, int gumpID)
            : base(containerItem.Serial, 0)
        {
            m_data = UltimaData.ContainerData.GetData(gumpID);
            m_item = (Container)containerItem;
            IsMovable = true;

            AddControl(new GumpPicContainer(this, 0, 0, 0, m_data.GumpID, 0, m_item));
            LastControl.MakeDragger(this);
            LastControl.MakeCloseTarget(this);

            m_tickerText = (HtmlGump)AddControl(new HtmlGump(this, 0, 50, 50, 0, 0, 0, 0, string.Empty));
        }
コード例 #3
0
ファイル: MapObjectText.cs プロジェクト: FreeReign/UltimaXNA
        public MapObjectText(Position3D position, BaseEntity ownerEntity, string text, int hue, int fontID)
            : base(position)
        {
            OwnerEntity = ownerEntity;
            Hue = hue;
            FontID = fontID;

            // set up draw data
            m_draw_texture = Texture = ASCIIText.GetTextTexture(text, 1);
            m_draw_width = m_draw_texture.Width;
            m_draw_height = m_draw_texture.Height;
            m_draw_X = (m_draw_width >> 1) - 22 - (int)((Position.X_offset - Position.Y_offset) * 22);
            m_draw_Y = ((int)Position.Z_offset * 4) + m_draw_height - 44 - (int)((Position.X_offset + Position.Y_offset) * 22);
            m_draw_hue = Utility.GetHueVector(Hue);
            m_pickType = PickTypes.PickObjects;
            m_draw_flip = false;
        }
コード例 #4
0
ファイル: MapObjectItem.cs プロジェクト: FreeReign/UltimaXNA
        public MapObjectItem(int itemID, Position3D position, int direction, BaseEntity ownerEntity, int hue)
            : base(position)
        {
            ItemID = itemID;
            OwnerEntity = ownerEntity;
            Facing = direction;
            Hue = hue;

            // set up draw data
            m_draw_texture = UltimaData.ArtData.GetStaticTexture(ItemID);
            m_draw_width = m_draw_texture.Width;
            m_draw_height = m_draw_texture.Height;
            m_draw_X = (m_draw_width >> 1) - 22;
            m_draw_Y = (int)(Z * 4) + m_draw_height - 44;
            m_draw_hue = Utility.GetHueVector(Hue);
            m_pickType = PickTypes.PickObjects;
            m_draw_flip = false;
        }
コード例 #5
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        public MapObjectMobile(Position3D position, int facing, int action, float frame, BaseEntity ownerEntity)
            : base(position)
        {
            if (frame >= 1.0f)
                return;

            m_layers = new MapObjectMobileLayer[(int)EquipLayer.LastUserValid];

            Facing = facing;
            Action = action;
            m_frame = frame;
            OwnerEntity = ownerEntity;

            // set pick type
            m_pickType = PickTypes.PickObjects;

            // set up draw data
            m_draw_flip = (Facing > 4) ? true : false;
            m_draw_IsometricOverlap = true;
        }
コード例 #6
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        public MapObjectCorpse(Position3D position, int direction, BaseEntity ownerEntity, int nHue, int bodyID, float frame)
            : base(0x2006, position, direction, ownerEntity, nHue)
        {
            BodyID = bodyID;
            FrameIndex = (int)(frame * UltimaData.BodyConverter.DeathAnimationFrameCount(bodyID));

            UltimaData.AnimationFrame iFrame = getFrame();
            if (iFrame == null)
            {
                m_noDraw = true;
                return;
            }
            m_draw_texture = iFrame.Texture;
            m_draw_width = m_draw_texture.Width;
            m_draw_height = m_draw_texture.Height;
            m_draw_X = iFrame.Center.X - 22;
            m_draw_Y = iFrame.Center.Y + (int)(Z * 4) + m_draw_height - 22;
            m_draw_hue = Utility.GetHueVector(Hue);
            m_pickType = PickTypes.PickObjects;
            m_draw_flip = false;
        }
コード例 #7
0
ファイル: MovementCheck.cs プロジェクト: FreeReign/UltimaXNA
        private static void getStartZ(BaseEntity m, Map map, Vector3 loc, List<Item> itemList, out int zLow, out int zTop)
        {
            int xCheck = (int)loc.X, yCheck = (int)loc.Y;

            MapTile mapTile = map.GetMapTile(xCheck, yCheck, false);
            if (mapTile == null)
            {
                zLow = int.MinValue;
                zTop = int.MinValue;
            }

            MapObjectGround landTile = mapTile.GroundTile; //map.Tiles.GetLandTile(xCheck, yCheck);

            bool landBlocks = (UltimaData.TileData.LandData[landTile.ItemID & 0x3FFF].Flags & TileFlag.Impassable) != 0; //(TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Impassable) != 0;

            // if (landBlocks && m.CanSwim && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Wet) != 0)
            //     landBlocks = false;
            // else if (m.CantWalk && (TileData.LandTable[landTile.ID & 0x3FFF].Flags & TileFlag.Wet) == 0)
            //     landBlocks = true;

            int landLow = 0, landCenter = 0, landTop = 0;
            landCenter = map.GetAverageZ(xCheck, yCheck, ref landLow, ref landTop);

            bool considerLand = !landTile.Ignored;

            int zCenter = zLow = zTop = 0;
            bool isSet = false;

            if (considerLand && !landBlocks && loc.Z >= landCenter)
            {
                zLow = landLow;
                zCenter = landCenter;

                if (!isSet || landTop > zTop)
                    zTop = landTop;

                isSet = true;
            }

            MapObjectStatic[] staticTiles = mapTile.GetStatics().ToArray();

            for (int i = 0; i < staticTiles.Length; ++i)
            {
                MapObjectStatic tile = staticTiles[i];
                UltimaData.ItemData id = UltimaData.TileData.ItemData[tile.ItemID & 0x3FFF];

                int calcTop = ((int)tile.Z + id.CalcHeight);

                if ((!isSet || calcTop >= zCenter) && ((id.Flags & TileFlag.Surface) != 0) && loc.Z >= calcTop)
                {
                    //  || (m.CanSwim && (id.Flags & TileFlag.Wet) != 0)
                    // if (m.CantWalk && (id.Flags & TileFlag.Wet) == 0)
                    //     continue;

                    zLow = (int)tile.Z;
                    zCenter = calcTop;

                    int top = (int)tile.Z + id.Height;

                    if (!isSet || top > zTop)
                        zTop = top;

                    isSet = true;
                }
            }

            for (int i = 0; i < itemList.Count; ++i)
            {
                Item item = itemList[i];

                UltimaData.ItemData id = item.ItemData;

                int calcTop = item.Z + id.CalcHeight;

                if ((!isSet || calcTop >= zCenter) && ((id.Flags & TileFlag.Surface) != 0) && loc.Z >= calcTop)
                {
                    //  || (m.CanSwim && (id.Flags & TileFlag.Wet) != 0)
                    // if (m.CantWalk && (id.Flags & TileFlag.Wet) == 0)
                    //     continue;

                    zLow = item.Z;
                    zCenter = calcTop;

                    int top = item.Z + id.Height;

                    if (!isSet || top > zTop)
                        zTop = top;

                    isSet = true;
                }
            }

            if (!isSet)
                zLow = zTop = (int)loc.Z;
            else if (loc.Z > zTop)
                zTop = (int)loc.Z;
        }
コード例 #8
0
ファイル: Movement.cs プロジェクト: FreeReign/UltimaXNA
 public Movement(BaseEntity entity)
 {
     m_entity = entity;
     m_currentPosition = new Position3D();
     m_moveEvents = new MoveEvents();
 }
コード例 #9
0
ファイル: Item.cs プロジェクト: FreeReign/UltimaXNA
 public void SaveLastParent()
 {
     if (Parent != null)
     {
         m_lastParent = Parent;
         m_lastParent_X = X;
         m_lastParent_Y = Y;
     }
     else
     {
         m_lastParent = null;
     }
 }
コード例 #10
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        // used by ultimaclient.
        public static Gump OpenContainerGump(BaseEntity entity)
        {
            Gump gump;

            if ((gump = (Gump)UltimaEngine.UserInterface.GetControl(entity.Serial)) != null)
            {
                gump.Dispose();
            }

            gump = new ContainerGump(entity, ((Container)entity).ItemID);
            UltimaEngine.UserInterface.AddControl(gump, 64, 64);
            return gump;
        }
コード例 #11
0
 // used by itemgumpling, paperdollinteractable, topmenu, worldinput.
 public static void DoubleClick(BaseEntity item)
 {
     s_Client.Send(new DoubleClickPacket(item.Serial));
 }