public void Serialize(GenericWriter writer) { writer.Write((int)1); // version; writer.Write(m_Min); writer.Write(m_Max); writer.Write(m_Center); writer.Write((int)m_Width); writer.Write((int)m_Height); writer.Write((int)m_List.Length); for (int i = 0; i < m_List.Length; ++i) { MultiTileEntry ent = m_List[i]; writer.Write((ushort)ent.m_ItemID); writer.Write((short)ent.m_OffsetX); writer.Write((short)ent.m_OffsetY); writer.Write((short)ent.m_OffsetZ); writer.Write((int)ent.m_Flags); } }
public MultiComponentList(BinaryReader reader, int count) { MultiTileEntry[] allTiles = m_List = new MultiTileEntry[count]; for (int i = 0; i < count; ++i) { allTiles[i].m_ItemID = reader.ReadUInt16(); allTiles[i].m_OffsetX = reader.ReadInt16(); allTiles[i].m_OffsetY = reader.ReadInt16(); allTiles[i].m_OffsetZ = reader.ReadInt16(); allTiles[i].m_Flags = reader.ReadInt32(); if (_PostHSFormat) { reader.ReadInt32(); // ?? } MultiTileEntry e = allTiles[i]; if (i == 0 || e.m_Flags != 0) { if (e.m_OffsetX < m_Min.X) { m_Min.X = e.m_OffsetX; } if (e.m_OffsetY < m_Min.Y) { m_Min.Y = e.m_OffsetY; } if (e.m_OffsetX > m_Max.X) { m_Max.X = e.m_OffsetX; } if (e.m_OffsetY > m_Max.Y) { m_Max.Y = e.m_OffsetY; } } } m_Center = new Point2D(-m_Min.X, -m_Min.Y); m_Width = (m_Max.X - m_Min.X) + 1; m_Height = (m_Max.Y - m_Min.Y) + 1; TileList[][] tiles = new TileList[m_Width][]; m_Tiles = new StaticTile[m_Width][][]; for (int x = 0; x < m_Width; ++x) { tiles[x] = new TileList[m_Height]; m_Tiles[x] = new StaticTile[m_Height][]; for (int y = 0; y < m_Height; ++y) { tiles[x][y] = new TileList(); } } for (int i = 0; i < allTiles.Length; ++i) { if (i == 0 || allTiles[i].m_Flags != 0) { int xOffset = allTiles[i].m_OffsetX + m_Center.X; int yOffset = allTiles[i].m_OffsetY + m_Center.Y; tiles[xOffset][yOffset].Add((ushort)allTiles[i].m_ItemID, (sbyte)allTiles[i].m_OffsetZ); } } for (int x = 0; x < m_Width; ++x) { for (int y = 0; y < m_Height; ++y) { m_Tiles[x][y] = tiles[x][y].ToArray(); } } }
public void Resize(int newWidth, int newHeight) { int oldWidth = m_Width, oldHeight = m_Height; StaticTile[][][] oldTiles = m_Tiles; int totalLength = 0; StaticTile[][][] newTiles = new StaticTile[newWidth][][]; for (int x = 0; x < newWidth; ++x) { newTiles[x] = new StaticTile[newHeight][]; for (int y = 0; y < newHeight; ++y) { if (x < oldWidth && y < oldHeight) { newTiles[x][y] = oldTiles[x][y]; } else { newTiles[x][y] = new StaticTile[0]; } totalLength += newTiles[x][y].Length; } } m_Tiles = newTiles; m_List = new MultiTileEntry[totalLength]; m_Width = newWidth; m_Height = newHeight; m_Min = Point2D.Zero; m_Max = Point2D.Zero; int index = 0; for (int x = 0; x < newWidth; ++x) { for (int y = 0; y < newHeight; ++y) { StaticTile[] tiles = newTiles[x][y]; for (int i = 0; i < tiles.Length; ++i) { StaticTile tile = tiles[i]; int vx = x - m_Center.X; int vy = y - m_Center.Y; if (vx < m_Min.X) { m_Min.X = vx; } if (vy < m_Min.Y) { m_Min.Y = vy; } if (vx > m_Max.X) { m_Max.X = vx; } if (vy > m_Max.Y) { m_Max.Y = vy; } m_List[index++] = new MultiTileEntry((ushort)tile.ID, (short)vx, (short)vy, (short)tile.Z, 1); } } } }
public void Add(int itemID, int x, int y, int z) { int vx = x + m_Center.X; int vy = y + m_Center.Y; if (vx >= 0 && vx < m_Width && vy >= 0 && vy < m_Height) { StaticTile[] oldTiles = m_Tiles[vx][vy]; for (int i = oldTiles.Length - 1; i >= 0; --i) { ItemData data = TileData.ItemTable[itemID & TileData.MaxItemValue]; if (oldTiles[i].Z == z && (oldTiles[i].Height > 0 == data.Height > 0)) { bool newIsRoof = (data.Flags & TileFlag.Roof) != 0; bool oldIsRoof = (TileData.ItemTable[oldTiles[i].ID & TileData.MaxItemValue].Flags & TileFlag.Roof) != 0; if (newIsRoof == oldIsRoof) { Remove(oldTiles[i].ID, x, y, z); } } } oldTiles = m_Tiles[vx][vy]; StaticTile[] newTiles = new StaticTile[oldTiles.Length + 1]; for (int i = 0; i < oldTiles.Length; ++i) { newTiles[i] = oldTiles[i]; } newTiles[oldTiles.Length] = new StaticTile((ushort)itemID, (sbyte)z); m_Tiles[vx][vy] = newTiles; MultiTileEntry[] oldList = m_List; MultiTileEntry[] newList = new MultiTileEntry[oldList.Length + 1]; for (int i = 0; i < oldList.Length; ++i) { newList[i] = oldList[i]; } newList[oldList.Length] = new MultiTileEntry((ushort)itemID, (short)x, (short)y, (short)z, 1); m_List = newList; if (x < m_Min.X) { m_Min.X = x; } if (y < m_Min.Y) { m_Min.Y = y; } if (x > m_Max.X) { m_Max.X = x; } if (y > m_Max.Y) { m_Max.Y = y; } } }