コード例 #1
0
        public override void OnResponse(NetState state, RelayInfo info)
        {
            if (GuildGump.BadMember(m_Mobile, m_Guild))
            {
                return;
            }

            switch (info.ButtonID)
            {
            case 0: return;    // Close

            case 1: break;     // Return to main menu

            case 2:
            {
                string website;

                if ((website = m_Guild.Website) == null || (website = website.Trim()).Length <= 0)
                {
                    website = DefaultWebsite;
                }

                m_Mobile.LaunchBrowser(website);
                break;
            }
            }

            GuildGump.EnsureClosed(m_Mobile);
            m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));
        }
コード例 #2
0
        public override void OnResponse(NetState state, RelayInfo info)
        {
            if (GuildGump.BadMember(m_Mobile, m_Guild))
            {
                return;
            }

            if (info.ButtonID == 1)
            {
                int[] switches = info.Switches;

                if (switches.Length > 0)
                {
                    int index = switches[0];

                    if (index >= 0 && index < m_List.Count)
                    {
                        Mobile m = (Mobile)m_List[index];

                        if (m != null && !m.Deleted)
                        {
                            state.Mobile.GuildFealty = m;
                        }
                    }
                }
            }

            GuildGump.EnsureClosed(m_Mobile);
            m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));
        }
コード例 #3
0
        protected override void OnTargetFinish(Mobile from)
        {
            if (GuildGump.BadMember(m_Mobile, m_Guild))
            {
                return;
            }

            GuildGump.EnsureClosed(m_Mobile);
            m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));
        }
コード例 #4
0
        public override void OnResponse(NetState state, RelayInfo info)
        {
            if (GuildGump.BadMember(m_Mobile, m_Guild))
            {
                return;
            }

            if (info.ButtonID == 1)
            {
                GuildGump.EnsureClosed(m_Mobile);
                m_Mobile.SendGump(new GuildGump(m_Mobile, m_Guild));
            }
        }
コード例 #5
0
        protected override void OnTarget(Mobile from, object targeted)
        {
            if (GuildGump.BadMember(m_Mobile, m_Guild))
            {
                return;
            }

            if (targeted is Mobile)
            {
                Mobile m = (Mobile)targeted;

                PlayerState guildState  = PlayerState.Find(m_Guild.Leader);
                PlayerState targetState = PlayerState.Find(m);

                Faction guildFaction  = (guildState == null ? null : guildState.Faction);
                Faction targetFaction = (targetState == null ? null : targetState.Faction);

                if (!m.Player)
                {
                    m_Mobile.SendLocalizedMessage(501161); // You may only recruit players into the guild.
                }
                else if (!m.Alive)
                {
                    m_Mobile.SendLocalizedMessage(501162); // Only the living may be recruited.
                }
                else if (m_Guild.IsMember(m))
                {
                    m_Mobile.SendLocalizedMessage(501163); // They are already a guildmember!
                }
                else if (m_Guild.Candidates.Contains(m))
                {
                    m_Mobile.SendLocalizedMessage(501164); // They are already a candidate.
                }
                else if (m_Guild.Accepted.Contains(m))
                {
                    m_Mobile.SendLocalizedMessage(501165); // They have already been accepted for membership, and merely need to use the Guildstone to gain full membership.
                }
                else if (m.Guild != null)
                {
                    m_Mobile.SendLocalizedMessage(501166); // You can only recruit candidates who are not already in a guild.
                }
                #region Factions
                else if (guildFaction != targetFaction)
                {
                    if (guildFaction == null)
                    {
                        m_Mobile.SendLocalizedMessage(1013027); // That player cannot join a non-faction guild.
                    }
                    else if (targetFaction == null)
                    {
                        m_Mobile.SendLocalizedMessage(1013026); // That player must be in a faction before joining this guild.
                    }
                    else
                    {
                        m_Mobile.SendLocalizedMessage(1013028); // That person has a different faction affiliation.
                    }
                }
                else if (targetState != null && targetState.IsLeaving)
                {
                    // OSI does this quite strangely, so we'll just do it this way
                    m_Mobile.SendMessage("That person is quitting their faction and so you may not recruit them.");
                }
                #endregion
                else if (m_Mobile.AccessLevel >= AccessLevel.GameMaster || m_Guild.Leader == m_Mobile)
                {
                    m_Guild.Accepted.Add(m);
                }
                else
                {
                    m_Guild.Candidates.Add(m);
                }
            }
        }