public override void OnComplete() { Mobile from = System.From; Map map = from.Map; Effects.SendLocationEffect(m_ImpLocation, map, 0x3728, 10, 10); Effects.PlaySound(m_ImpLocation, map, 0x1FE); Mobile imp = new Zeefzorpul(); imp.MoveToWorld(m_ImpLocation, map); imp.Direction = imp.GetDirectionTo(from); Timer.DelayCall(TimeSpan.FromSeconds(3.0), new TimerStateCallback(DeleteImp), imp); }
public override void CheckProgress() { PlayerMobile player = System.From; Map map = player.Map; if ((m_Corpse == null || m_Corpse.Deleted) && (map == Map.Trammel || map == Map.Felucca) && player.InRange(m_CorpseLocation, 8)) { m_Corpse = new HagApprenticeCorpse(); m_Corpse.MoveToWorld(m_CorpseLocation, map); Effects.SendLocationEffect(m_CorpseLocation, map, 0x3728, 10, 10); Effects.PlaySound(m_CorpseLocation, map, 0x1FE); Mobile imp = new Zeefzorpul(); imp.MoveToWorld(m_CorpseLocation, map); // * You see a strange imp stealing a scrap of paper from the bloodied corpse * m_Corpse.SendLocalizedMessageTo(player, 1055049); Timer.DelayCall(TimeSpan.FromSeconds(3.0), new TimerStateCallback(DeleteImp), imp); } }