public void CraftItem(CraftItem item) { int num = m_CraftSystem.CanCraft(m_From, m_Tool, item.ItemType); if (num > 0) { m_From.SendGump(new CraftGump(m_From, m_CraftSystem, m_Tool, num)); } else { Type type = null; CraftContext context = m_CraftSystem.GetContext(m_From); if (context != null) { CraftSubResCol res = (item.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes); int resIndex = (item.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex); if (resIndex >= 0 && resIndex < res.Count) { type = res.GetAt(resIndex).ItemType; } } m_CraftSystem.CreateItem(m_From, item.ItemType, type, m_Tool, item); } }
protected override void OnTarget(Mobile from, object targeted) { int num = m_CraftSystem.CanCraft(from, m_Tool, null); if (num > 0) { if (num == 1044267) { bool anvil, forge; DefBlacksmithy.CheckAnvilAndForge(from, 2, out anvil, out forge); if (!anvil) { num = 1044266; // You must be near an anvil } else if (!forge) { num = 1044265; // You must be near a forge. } } from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, num)); } else { SmeltResult result = SmeltResult.Invalid; bool isStoreBought = false; int message; if (targeted is BaseArmor) { result = Resmelt(from, (BaseArmor)targeted, ((BaseArmor)targeted).Resource); isStoreBought = !((BaseArmor)targeted).PlayerConstructed; } else if (targeted is BaseWeapon) { result = Resmelt(from, (BaseWeapon)targeted, ((BaseWeapon)targeted).Resource); isStoreBought = !((BaseWeapon)targeted).PlayerConstructed; } else if (targeted is DragonBardingDeed) { result = Resmelt(from, (DragonBardingDeed)targeted, ((DragonBardingDeed)targeted).Resource); isStoreBought = false; } switch (result) { default: case SmeltResult.Invalid: message = 1044272; break; // You can't melt that down into ingots. case SmeltResult.NoSkill: message = 1044269; break; // You have no idea how to work this metal. case SmeltResult.Success: message = isStoreBought ? 500418 : 1044270; break; // You melt the item down into ingots. } from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, message)); } }
public static void Do(Mobile from, CraftSystem craftSystem, BaseTool tool) { int num = craftSystem.CanCraft(from, tool, null); if (num > 0 && num != 1044267) { from.SendGump(new CraftGump(from, craftSystem, tool, num)); } else { from.Target = new InternalTarget(craftSystem, tool); from.SendLocalizedMessage(1044273); // Target an item to recycle. } }
public override void OnResponse(NetState sender, RelayInfo info) { // Back Button if (info.ButtonID == 0) { CraftGump craftGump = new CraftGump(m_From, m_CraftSystem, m_Tool, null); m_From.SendGump(craftGump); } else // Make Button { int num = m_CraftSystem.CanCraft(m_From, m_Tool, m_CraftItem.ItemType); if (num > 0) { m_From.SendGump(new CraftGump(m_From, m_CraftSystem, m_Tool, num)); } else { Type type = null; CraftContext context = m_CraftSystem.GetContext(m_From); if (context != null) { CraftSubResCol res = (m_CraftItem.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes); int resIndex = (m_CraftItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex); if (resIndex > -1) { type = res.GetAt(resIndex).ItemType; } } m_CraftSystem.CreateItem(m_From, m_CraftItem.ItemType, type, m_Tool, m_CraftItem); } } }
public static EnhanceResult Invoke(Mobile from, CraftSystem craftSystem, BaseTool tool, Item item, CraftResource resource, Type resType, ref object resMessage) { if (item == null) { return(EnhanceResult.BadItem); } if (!item.IsChildOf(from.Backpack)) { return(EnhanceResult.NotInBackpack); } if (!(item is BaseArmor) && !(item is BaseWeapon)) { return(EnhanceResult.BadItem); } if (item is IArcaneEquip) { IArcaneEquip eq = (IArcaneEquip)item; if (eq.IsArcane) { return(EnhanceResult.BadItem); } } if (CraftResources.IsStandard(resource)) { return(EnhanceResult.BadResource); } int num = craftSystem.CanCraft(from, tool, item.GetType()); if (num > 0) { resMessage = num; return(EnhanceResult.None); } CraftItem craftItem = craftSystem.CraftItems.SearchFor(item.GetType()); if (craftItem == null || craftItem.Resources.Count == 0) { return(EnhanceResult.BadItem); } bool allRequiredSkills = false; if (craftItem.GetSuccessChance(from, resType, craftSystem, false, ref allRequiredSkills) <= 0.0) { return(EnhanceResult.NoSkill); } CraftResourceInfo info = CraftResources.GetInfo(resource); if (info == null || info.ResourceTypes.Length == 0) { return(EnhanceResult.BadResource); } CraftAttributeInfo attributes = info.AttributeInfo; if (attributes == null) { return(EnhanceResult.BadResource); } int resHue = 0, maxAmount = 0; if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.None, ref resMessage)) { return(EnhanceResult.NoResources); } if (craftSystem is DefBlacksmithy) { AncientSmithyHammer hammer = from.FindItemOnLayer(Layer.OneHanded) as AncientSmithyHammer; if (hammer != null) { hammer.UsesRemaining--; if (hammer.UsesRemaining < 1) { hammer.Delete(); } } } int phys = 0, fire = 0, cold = 0, pois = 0, nrgy = 0; int dura = 0, luck = 0, lreq = 0, dinc = 0; int baseChance = 0; bool physBonus = false; bool fireBonus = false; bool coldBonus = false; bool nrgyBonus = false; bool poisBonus = false; bool duraBonus = false; bool luckBonus = false; bool lreqBonus = false; bool dincBonus = false; if (item is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)item; if (!CraftResources.IsStandard(weapon.Resource)) { return(EnhanceResult.AlreadyEnhanced); } baseChance = 20; dura = weapon.MaxHitPoints; luck = weapon.Attributes.Luck; lreq = weapon.WeaponAttributes.LowerStatReq; dinc = weapon.Attributes.WeaponDamage; fireBonus = (attributes.WeaponFireDamage > 0); coldBonus = (attributes.WeaponColdDamage > 0); nrgyBonus = (attributes.WeaponEnergyDamage > 0); poisBonus = (attributes.WeaponPoisonDamage > 0); duraBonus = (attributes.WeaponDurability > 0); luckBonus = (attributes.WeaponLuck > 0); lreqBonus = (attributes.WeaponLowerRequirements > 0); dincBonus = (dinc > 0); } else { BaseArmor armor = (BaseArmor)item; if (!CraftResources.IsStandard(armor.Resource)) { return(EnhanceResult.AlreadyEnhanced); } baseChance = 20; phys = armor.PhysicalResistance; fire = armor.FireResistance; cold = armor.ColdResistance; pois = armor.PoisonResistance; nrgy = armor.EnergyResistance; dura = armor.MaxHitPoints; luck = armor.Attributes.Luck; lreq = armor.ArmorAttributes.LowerStatReq; physBonus = (attributes.ArmorPhysicalResist > 0); fireBonus = (attributes.ArmorFireResist > 0); coldBonus = (attributes.ArmorColdResist > 0); nrgyBonus = (attributes.ArmorEnergyResist > 0); poisBonus = (attributes.ArmorPoisonResist > 0); duraBonus = (attributes.ArmorDurability > 0); luckBonus = (attributes.ArmorLuck > 0); lreqBonus = (attributes.ArmorLowerRequirements > 0); dincBonus = false; } int skill = from.Skills[craftSystem.MainSkill].Fixed / 10; if (skill >= 100) { baseChance -= (skill - 90) / 10; } EnhanceResult res = EnhanceResult.Success; if (physBonus) { CheckResult(ref res, baseChance + phys); } if (fireBonus) { CheckResult(ref res, baseChance + fire); } if (coldBonus) { CheckResult(ref res, baseChance + cold); } if (nrgyBonus) { CheckResult(ref res, baseChance + nrgy); } if (poisBonus) { CheckResult(ref res, baseChance + pois); } if (duraBonus) { CheckResult(ref res, baseChance + (dura / 40)); } if (luckBonus) { CheckResult(ref res, baseChance + 10 + (luck / 2)); } if (lreqBonus) { CheckResult(ref res, baseChance + (lreq / 4)); } if (dincBonus) { CheckResult(ref res, baseChance + (dinc / 4)); } switch (res) { case EnhanceResult.Broken: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage)) { return(EnhanceResult.NoResources); } item.Delete(); break; } case EnhanceResult.Success: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.All, ref resMessage)) { return(EnhanceResult.NoResources); } if (item is BaseWeapon) { BaseWeapon w = (BaseWeapon)item; w.Resource = resource; int hue = w.GetElementalDamageHue(); if (hue > 0) { w.Hue = hue; } } else if (item is BaseArmor) //Sanity { ((BaseArmor)item).Resource = resource; } break; } case EnhanceResult.Failure: { if (!craftItem.ConsumeRes(from, resType, craftSystem, ref resHue, ref maxAmount, ConsumeType.Half, ref resMessage)) { return(EnhanceResult.NoResources); } break; } } return(res); }
protected override void OnTarget(Mobile from, object targeted) { int number; if (!CheckDeed(from)) { return; } bool usingDeed = (m_Deed != null); bool toDelete = false; // TODO: Make an IRepairable if (m_CraftSystem.CanCraft(from, m_Tool, targeted.GetType()) == 1044267) { number = 1044282; // You must be near a forge and and anvil to repair items. * Yes, there are two and's * } else if (m_CraftSystem is DefTinkering && targeted is Golem) { Golem g = (Golem)targeted; int damage = g.HitsMax - g.Hits; if (g.IsDeadBondedPet) { number = 500426; // You can't repair that. } else if (damage <= 0) { number = 500423; // That is already in full repair. } else { double skillValue = (usingDeed) ? m_Deed.SkillLevel : from.Skills[SkillName.Tinkering].Value; if (skillValue < 60.0) { number = 1044153; // You don't have the required skills to attempt this item. //TODO: How does OSI handle this with deeds with golems? } else if (!from.CanBeginAction(typeof(Golem))) { number = 501789; // You must wait before trying again. } else { if (damage > (int)(skillValue * 0.3)) { damage = (int)(skillValue * 0.3); } damage += 30; if (!from.CheckSkill(SkillName.Tinkering, 0.0, 100.0)) { damage /= 2; } Container pack = from.Backpack; if (pack != null) { int v = pack.ConsumeUpTo(typeof(IronIngot), (damage + 4) / 5); if (v > 0) { g.Hits += v * 5; number = 1044279; // You repair the item. toDelete = true; from.BeginAction(typeof(Golem)); Timer.DelayCall(TimeSpan.FromSeconds(12.0), new TimerStateCallback(EndGolemRepair), from); } else { number = 1044037; // You do not have sufficient metal to make that. } } else { number = 1044037; // You do not have sufficient metal to make that. } } } } else if (targeted is BaseWeapon) { BaseWeapon weapon = (BaseWeapon)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(weapon.GetType()) == null && !IsSpecialWeapon(weapon)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!weapon.IsChildOf(from.Backpack) && (!Core.ML || weapon.Parent != from)) { number = 1044275; // The item must be in your backpack to repair it. } else if (!Core.AOS && weapon.PoisonCharges != 0) { number = 1005012; // You cannot repair an item while a caustic substance is on it. } else if (weapon.MaxHitPoints <= 0 || weapon.HitPoints == weapon.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (weapon.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { weapon.MaxHitPoints -= toWeaken; weapon.HitPoints = Math.Max(0, weapon.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, weapon.HitPoints, weapon.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); weapon.HitPoints = weapon.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseArmor) { BaseArmor armor = (BaseArmor)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(armor.GetType()) == null && !IsSpecialArmor(armor)) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!armor.IsChildOf(from.Backpack) && (!Core.ML || armor.Parent != from)) { number = 1044275; // The item must be in your backpack to repair it. } else if (armor.MaxHitPoints <= 0 || armor.HitPoints == armor.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (armor.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, armor.HitPoints, armor.MaxHitPoints)) { armor.MaxHitPoints -= toWeaken; armor.HitPoints = Math.Max(0, armor.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, armor.HitPoints, armor.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); armor.HitPoints = armor.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (targeted is BaseClothing) { BaseClothing clothing = (BaseClothing)targeted; SkillName skill = m_CraftSystem.MainSkill; int toWeaken = 0; if (Core.AOS) { toWeaken = 1; } else if (skill != SkillName.Tailoring) { double skillLevel = (usingDeed) ? m_Deed.SkillLevel : from.Skills[skill].Base; if (skillLevel >= 90.0) { toWeaken = 1; } else if (skillLevel >= 70.0) { toWeaken = 2; } else { toWeaken = 3; } } if (m_CraftSystem.CraftItems.SearchForSubclass(clothing.GetType()) == null && !IsSpecialClothing(clothing) && !((targeted is TribalMask) || (targeted is HornedTribalMask))) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else if (!clothing.IsChildOf(from.Backpack) && (!Core.ML || clothing.Parent != from)) { number = 1044275; // The item must be in your backpack to repair it. } else if (clothing.MaxHitPoints <= 0 || clothing.HitPoints == clothing.MaxHitPoints) { number = 1044281; // That item is in full repair } else if (clothing.MaxHitPoints <= toWeaken) { number = 1044278; // That item has been repaired many times, and will break if repairs are attempted again. } else { if (CheckWeaken(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { clothing.MaxHitPoints -= toWeaken; clothing.HitPoints = Math.Max(0, clothing.HitPoints - toWeaken); } if (CheckRepairDifficulty(from, skill, clothing.HitPoints, clothing.MaxHitPoints)) { number = 1044279; // You repair the item. m_CraftSystem.PlayCraftEffect(from); clothing.HitPoints = clothing.MaxHitPoints; } else { number = (usingDeed) ? 1061137 : 1044280; // You fail to repair the item. [And the contract is destroyed] m_CraftSystem.PlayCraftEffect(from); } toDelete = true; } } else if (!usingDeed && targeted is BlankScroll) { SkillName skill = m_CraftSystem.MainSkill; if (from.Skills[skill].Value >= 50.0) { ((BlankScroll)targeted).Consume(1); RepairDeed deed = new RepairDeed(RepairDeed.GetTypeFor(m_CraftSystem), from.Skills[skill].Value, from); from.AddToBackpack(deed); number = 500442; // You create the item and put it in your backpack. } else { number = 1047005; // You must be at least apprentice level to create a repair service contract. } } else if (targeted is Item) { number = (usingDeed) ? 1061136 : 1044277; // That item cannot be repaired. // You cannot repair that item with this type of repair contract. } else { number = 500426; // You can't repair that. } if (!usingDeed) { CraftContext context = m_CraftSystem.GetContext(from); from.SendGump(new CraftGump(from, m_CraftSystem, m_Tool, number)); } else { from.SendLocalizedMessage(number); if (toDelete) { m_Deed.Delete(); } } }