Encapsulates the Desktop API.
Inheritance: IDisposable, ICloneable
コード例 #1
0
ファイル: Desktop.cs プロジェクト: Ulterius/server
        /// <summary>
        ///     Creates a new Desktop object with the same desktop open.
        /// </summary>
        /// <returns>Cloned desktop object.</returns>
        public object Clone()
        {
            // make sure object isnt disposed.
            CheckDisposed();

            var desktop = new Desktop();

            // if a desktop is open, make the clone open it.
            if (IsOpen) desktop.Open(DesktopName);

            return desktop;
        }
コード例 #2
0
ファイル: Desktop.cs プロジェクト: Ulterius/server
        /// <summary>
        ///     Gets the name of a given desktop.
        /// </summary>
        /// <param name="desktop">Desktop object whos name is to be found.</param>
        /// <returns>If successful, the desktop name, otherwise, null.</returns>
        public static string GetDesktopName(Desktop desktop)
        {
            // get name.
            if (desktop.IsOpen) return null;

            return GetDesktopName(desktop.DesktopHandle);
        }
コード例 #3
0
ファイル: Desktop.cs プロジェクト: Ulterius/server
        /// <summary>
        ///     Creates a new desktop.
        /// </summary>
        /// <param name="name">The name of the desktop to create.  Names are case sensitive.</param>
        /// <returns>If successful, a Desktop object, otherwise, null.</returns>
        public static Desktop CreateDesktop(string name)
        {
            // open the desktop.
            var desktop = new Desktop();
            var result = desktop.Create(name);

            // somethng went wrong.
            if (!result) return null;

            return desktop;
        }
コード例 #4
0
ファイル: Desktop.cs プロジェクト: Ulterius/server
        /// <summary>
        ///     Opens the current input desktop.
        /// </summary>
        /// <returns>If successful, a Desktop object, otherwise, null.</returns>
        public static Desktop OpenInputDesktop()
        {
            // open the desktop.
            var desktop = new Desktop();
            var result = desktop.OpenInput();

            // somethng went wrong.
            if (!result) return null;

            return desktop;
        }
コード例 #5
0
ファイル: Desktop.cs プロジェクト: Ulterius/server
 /// <summary>
 ///     Sets the desktop of the calling thread.
 ///     NOTE: Function will fail if thread has hooks or windows in the current desktop.
 /// </summary>
 /// <param name="desktop">Desktop to put the thread in.</param>
 /// <returns>True if the threads desktop was successfully changed.</returns>
 public static bool SetCurrent(Desktop desktop)
 {
     
     // set threads desktop.
     return desktop.IsOpen && SetThreadDesktop(desktop.DesktopHandle);
 }
コード例 #6
0
ファイル: Desktop.cs プロジェクト: Ulterius/server
        /// <summary>
        ///     Switches to the specified desktop.
        /// </summary>
        /// <param name="name">Name of desktop to switch input to.</param>
        /// <returns>True if desktops were successfully switched.</returns>
        public static bool Show(string name)
        {
            // attmempt to open desktop.
            var result = false;

            using (var d = new Desktop())
            {
                result = d.Open(name);

                // something went wrong.
                if (!result) return false;

                // attempt to switch desktops.
                result = d.Show();
            }

            return result;
        }
コード例 #7
0
ファイル: Desktop.cs プロジェクト: billyprice1old/server
 /// <summary>
 ///     Sets the desktop of the calling thread.
 ///     NOTE: Function will fail if thread has hooks or windows in the current desktop.
 /// </summary>
 /// <param name="desktop">Desktop to put the thread in.</param>
 /// <returns>True if the threads desktop was successfully changed.</returns>
 public static bool SetCurrent(Desktop desktop)
 {
     // set threads desktop.
     return(desktop.IsOpen && SetThreadDesktop(desktop.DesktopHandle));
 }