public JoystickStateListener(IJoystick js, PacketBuilder pb, JoystickStateStore holder) { this.joystick = js; this.handle = js.WaitHandle; this.packetBuilder = pb; this.holder = holder; }
public CommunicationServer(JoystickStateStore stateStore) { this.stateStore = stateStore; port = SerialPortSingleton.Instance; if (!port.IsOpen) port.Open(); inputBuffer = new List<byte>(Constants.InputBufferSize); outputBuffer = new List<byte>(Constants.OutputBufferSize); }
private void initializeComponents() { initializeViews(); initializeJoysticks(); JoystickStateStore stateStore = new JoystickStateStore(); initializeCommunicationServer(stateStore); pilotView.Show(); coPilotView.Show(); }
private void initializeComponents() { initializeViews(); initializeJoysticks(); JoystickStateStore stateStore = new JoystickStateStore(); initializeJoystickListeners(stateStore); initializeCameraController(); initializeTopSideActionsControllers(); initializeCommunicationServer(stateStore); pilotView.Show(); coPilotView.Show(); SerialPortSingleton.Instance.Write(Constants.InitializationPacket, 0, Constants.InitializationPacket.Length); }
private void initializeJoystickListeners(JoystickStateStore stateStore) { initializePilotJoystickListener(stateStore); initializeCoPilotRightJoystickListener(stateStore); }
private void initializeCoPilotRightJoystickListener(JoystickStateStore stateStore) { ManipulatorRightPacketBuilder rightPacketBuilder = new ManipulatorRightPacketBuilder(coPilotRightJoystick); coPilotRightStickListener = new JoystickStateListener(coPilotRightJoystick, rightPacketBuilder, stateStore); RunInBackgroundThread(coPilotRightStickListener.Listen); }
private void initializeCommunicationServer(JoystickStateStore stateStore) { ICommunicationServer comServer = new CommunicationServer(stateStore); RunInBackgroundThread(comServer.Serve); new RovStateReceivedHandler(comServer, (IPilotViewHandler)pilotView, (ICoPilotViewHandler)coPilotView); }
private void initializePilotJoystickListener(JoystickStateStore stateStore) { MainPacketBuilder mainPacketBuilder = new MainPacketBuilder(pilotJoystick); pilotStickListener = new JoystickStateListener(pilotJoystick, mainPacketBuilder, stateStore); RunInBackgroundThread(pilotStickListener.Listen); }
public CommunicationServerMock(JoystickStateStore stateStore) { this.stateStore = stateStore; inputBuffer = new List<byte>(5); random = new Random(); }
private void JoystickTracker_Load(object sender, EventArgs e) { joystick = new Joystick(this.Handle, 0, 250, JoystickType.MainController); System.Threading.WaitHandle waitHandle = new System.Threading.AutoResetEvent(false); joystick.Acquire(waitHandle); stateStore = new JoystickStateStore(); if(Joystick.GetNumberOfJoysticks() > 1) { joystick2 = new Joystick(this.Handle, 0, 250, JoystickType.ManipulatorRight); System.Threading.WaitHandle waitHandle2 = new System.Threading.AutoResetEvent(false); joystick2.Acquire(waitHandle2); manipPacketBuilder = new ManipulatorRightPacketBuilder(joystick2); JoystickStateListener interruptListener2 = new JoystickStateListener(joystick2, manipPacketBuilder, stateStore); listener2 = new Thread(interruptListener2.Listen); listener2.IsBackground = true; listener2.Start(); } mainpacketbuilder = new MainPacketBuilder(joystick); JoystickStateListener interruptListener = new JoystickStateListener(joystick, mainpacketbuilder, stateStore); interruptListener.JoystickStateChanged += JoystickState_Changed; listener = new Thread(interruptListener.Listen); listener.IsBackground = true; listener.Start(); CommunicationServer comServer = new CommunicationServer(stateStore); comServer.RovStateReceived += RovState_Received; comThread = new Thread(comServer.Serve); comThread.IsBackground = true; comThread.Start(); SerialPortSingleton.Instance.Write(Constants.InitializationPacket, 0, Constants.InitializationPacket.Length); }