public Game() { players = new Players(); currentPlayer = new CurrentPlayer(players); names = new PlayerNames(currentPlayer); places = new Places(currentPlayer, names); purses = new Purses(currentPlayer, names); penaltyBox = new PenaltyBox(currentPlayer, names); categories = new Categories(places); questions = new QuestionsByCategory(categories); isGettingOutOfPenaltyBox = new bool[1]; }
public Correct(CurrentPlayer currentPlayer, PlayerNames names, Places places, Purses purses, PenaltyBox penaltyBox, Categories categories, QuestionsByCategory questions, bool[] isGettingOutOfPenaltyBox) : base(currentPlayer, names, places, purses, penaltyBox, categories, questions, isGettingOutOfPenaltyBox) { }
public GettingOutRoll(CurrentPlayer currentPlayer, PlayerNames names, Places places, Purses purses, PenaltyBox penaltyBox, Categories categories, QuestionsByCategory questions, bool[] isGettingOutOfPenaltyBox, int roll) : base(currentPlayer, names, places, purses, penaltyBox, categories, questions, isGettingOutOfPenaltyBox) { this.roll = roll; }
public Add(Players players, CurrentPlayer currentPlayer, PlayerNames names, Places places, Purses purses, PenaltyBox penaltyBox, Categories categories, QuestionsByCategory questions, bool[] isGettingOutOfPenaltyBox, String playerName) : base(currentPlayer, names, places, purses, penaltyBox, categories, questions, isGettingOutOfPenaltyBox) { this.players = players; this.playerName = playerName; }
public Categories(Places places) { this.places = places; }