// get minecraft Profile ID public string GetMCProfileID(Guid iAccountId) { MCUserAccountProfile Profile = GetActiveProfile(GetAccount(iAccountId)); return(Profile.id); }
private void BtnSave_Click(object sender, EventArgs e) { if (TxtUser.Text == "" || TxtPass.Text == "") { MessageBox.Show(this, "Eines der Felder ist leer.", "Fehlerhafte Eingabe!", MessageBoxButtons.OK, MessageBoxIcon.Error); } else { // Check LoginData AuthHandler Auth = new AuthHandler(); AuthenticateResponse AuthData = new AuthenticateResponse(); try { AuthData = Auth.Authenticate(TxtUser.Text.ToString().Trim(), TxtPass.Text.ToString().Trim()); } catch (MCInvalidCredentialsException ex) { MessageBox.Show(this, ex.Message.ToString(), "Fehlermeldung von Minecraft.net", MessageBoxButtons.OK, MessageBoxIcon.Error); TxtPass.Focus(); TxtPass.SelectAll(); return; } catch (MCUserMigratedException ex) { MessageBox.Show(this, ex.Message.ToString(), "Fehlermeldung von Minecraft.net", MessageBoxButtons.OK, MessageBoxIcon.Error); TxtPass.Focus(); TxtPass.SelectAll(); return; } catch (Exception ex) { MessageBox.Show(this, ex.Message.ToString(), "Verbindungsfehler", MessageBoxButtons.OK, MessageBoxIcon.Error); TxtPass.Focus(); TxtPass.SelectAll(); return; } MCUserAccount newAcc = new MCUserAccount { guid = Guid.NewGuid(), profiles = new List <MCUserAccountProfile>(), accessToken = AuthData.AccessToken, clientToken = AuthData.ClientToken, username = TxtUser.Text.ToString().Trim(), activeProfile = AuthData.SelectedProfile.Id }; for (int i = 0; i < AuthData.AvailableProfiles.Length; i++) { MCUserAccountProfile newprofile = new MCUserAccountProfile { id = AuthData.AvailableProfiles[i].Id, name = AuthData.AvailableProfiles[i].Name, legacy = AuthData.AvailableProfiles[i].Legacy }; newAcc.profiles.Add(newprofile); } Manager U = new Manager(); U.AddAccount(newAcc); // set default user if only one given MCUser user = U.GetAccounts(); if (U.GetNumAccounts() == 1) { U.SetDefault(newAcc.guid); } DialogResult = DialogResult.OK; Close(); } }
// get ingame player name public string GetPlayerName(Guid iAccountId) { MCUserAccountProfile Profile = GetActiveProfile(GetAccount(iAccountId)); return(Profile.name); }