public static Ray ReadRay(ref UdpBitStream stream) { return(new Ray( UdpBitStreamExt.ReadVector3(ref stream), UdpBitStreamExt.ReadVector3(ref stream) )); }
public static Plane ReadPlane(ref UdpBitStream stream) { return(new Plane( UdpBitStreamExt.ReadVector3(ref stream), stream.ReadFloat() )); }
public static void ReadRigidbody(ref UdpBitStream stream, out Vector3 position, out Quaternion rotation, out Vector3 velocity, out Vector3 angularVelocity) { position = UdpBitStreamExt.ReadVector3(ref stream); rotation = UdpBitStreamExt.ReadQuaternion(ref stream); velocity = UdpBitStreamExt.ReadVector3(ref stream); angularVelocity = UdpBitStreamExt.ReadVector3(ref stream); }
public static void ReadRigidbody(ref UdpBitStream stream, Rigidbody rigidbody) { rigidbody.position = UdpBitStreamExt.ReadVector3(ref stream); rigidbody.rotation = UdpBitStreamExt.ReadQuaternion(ref stream); rigidbody.velocity = UdpBitStreamExt.ReadVector3(ref stream); rigidbody.angularVelocity = UdpBitStreamExt.ReadVector3(ref stream); }
public static Bounds ReadBounds(ref UdpBitStream stream) { return(new Bounds(UdpBitStreamExt.ReadVector3(ref stream), UdpBitStreamExt.ReadVector3(ref stream))); }
public static void ReadTransform(ref UdpBitStream stream, out Vector3 position, out Quaternion rotation) { position = UdpBitStreamExt.ReadVector3(ref stream); rotation = UdpBitStreamExt.ReadQuaternion(ref stream); }
public static void ReadTransform(ref UdpBitStream stream, Transform transform) { transform.position = UdpBitStreamExt.ReadVector3(ref stream); transform.rotation = UdpBitStreamExt.ReadQuaternion(ref stream); }