void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 6 "..\..\..\..\..\Interface\Controls\Projector.xaml" ((UbiDisplays.Interface.Controls.Projector)(target)).MouseLeftButtonDown += new System.Windows.Input.MouseButtonEventHandler(this.Window_MouseLeftButtonDown); #line default #line hidden #line 7 "..\..\..\..\..\Interface\Controls\Projector.xaml" ((UbiDisplays.Interface.Controls.Projector)(target)).MouseMove += new System.Windows.Input.MouseEventHandler(this.Window_MouseMove); #line default #line hidden #line 8 "..\..\..\..\..\Interface\Controls\Projector.xaml" ((UbiDisplays.Interface.Controls.Projector)(target)).MouseLeftButtonUp += new System.Windows.Input.MouseButtonEventHandler(this.Window_MouseLeftButtonUp); #line default #line hidden return; case 2: this.Renderer = ((UbiDisplays.Interface.Controls.Renderer)(target)); return; case 3: this.uctlFollow = ((System.Windows.Controls.Canvas)(target)); #line 15 "..\..\..\..\..\Interface\Controls\Projector.xaml" this.uctlFollow.MouseUp += new System.Windows.Input.MouseButtonEventHandler(this.HandleCalibrationMouseUp); #line default #line hidden #line 15 "..\..\..\..\..\Interface\Controls\Projector.xaml" this.uctlFollow.MouseDown += new System.Windows.Input.MouseButtonEventHandler(this.HandleCalibrationMouseDown); #line default #line hidden #line 15 "..\..\..\..\..\Interface\Controls\Projector.xaml" this.uctlFollow.MouseMove += new System.Windows.Input.MouseEventHandler(this.HandleCalibrationMouseMove); #line default #line hidden return; } this._contentLoaded = true; }