private Point2 Smooth(Point2 previous, Point2 current) { return(new Point2 ( ExponentialSmoothing.Smooth(previous.X, current.X, Alpha), ExponentialSmoothing.Smooth(previous.Y, current.Y, Alpha) )); }
private Point3 Smooth(Point3 previous, Point3 current) { return(new Point3 ( ExponentialSmoothing.Smooth(previous.X, current.X, Alpha), ExponentialSmoothing.Smooth(previous.Y, current.Y, Alpha), ExponentialSmoothing.Smooth(previous.Z, current.Z, Alpha) )); }