public void Instantiate(GameObject go) { if (objManager != null) { objManager.Instantiate(go); } }
public GameObject Instantiate(GameObject go) { if (objManager != null) { return(objManager.Instantiate(go)); } else { return(null); } }
public void Instantiate(GameObject go) { if (objManager != null) { objManager.Instantiate(go); } }
public GameObject Instantiate(GameObject go) { if (objManager != null) { return(objManager.Instantiate(go)); } else { return(null); } }