public void Initialize() { m_LightingEffect = new UWB_XNAEffect(mResources.Load <Effect>("Effects/UWB_LightingEffect")); m_LightManager = new UWB_XNALightManager(m_LightingEffect); m_GraphicsDevice.RasterizerState = m_DefaultState; m_GraphicsDevice.DepthStencilState = DepthStencilState.Default; m_LightingEffect.World = Matrix.Identity; m_LightingEffect.View = Matrix.Identity; m_LightingEffect.Projection = Matrix.Identity; }
public void Initialize() { m_LightingEffect = new UWB_XNAEffect(mResources.Load<Effect>("Effects/UWB_LightingEffect")); m_LightManager = new UWB_XNALightManager(m_LightingEffect); m_GraphicsDevice.RasterizerState = m_DefaultState; m_GraphicsDevice.DepthStencilState = DepthStencilState.Default; m_LightingEffect.World = Matrix.Identity; m_LightingEffect.View = Matrix.Identity; m_LightingEffect.Projection = Matrix.Identity; }