コード例 #1
0
        /// <summary>
        /// Constructor for loading from a TextSheetModel 
        /// </summary>
        /// <param name="sheet"></param>
        /// <param name="viewer"></param>
        public TextItBox(TextSheetModel sheet, MainSlideViewer viewer)
            : base(sheet,viewer)
        {
            ///Initialize Components
            InitializeComponent();
            text_sheet_ = sheet;
            actual_control_ = textItText1;
            using (Synchronizer.Lock(text_sheet_.SyncRoot)) {
                textItText1.ForeColor = text_sheet_.Color;
                slide_font_ = text_sheet_.Font;
                this.textItText1.Text = text_sheet_.Text;
            }

            ///we got slide coordinates from the textsheet, and now need to transform the control
            ///appropriately
            Transform();

            PaintSheet(true);
            save_timer.Start();
        }
コード例 #2
0
ファイル: ImageIt.cs プロジェクト: kevinbrink/CP3_Enhancement
        /// <summary>
        /// pre: image_sheet is an image that is to be on the slide (not a background image),
        /// and therefore it's .Image property is not null
        /// </summary>
        /// <param name="image_sheet"></param>
        /// <param name="viewer"></param>
        /// <param name="image"></param>
        public ImageIt(ImageSheetModel image_sheet, MainSlideViewer viewer)
            : base(image_sheet, viewer)
        {
            InitializeComponent();

            this.Parent = viewer;

            //HACK: I'm adding a control that doesn't exist on the ImageIt
            //because imageit has no control
            Control c = new Control();
            actual_control_ = c;

            using (Synchronizer.Lock(image_sheet.SyncRoot)) {
                image_sheet_ = image_sheet;
                c.Size = image_sheet.Bounds.Size;
            }
            image_ratio_ = (float)(c.Width) / (float)(c.Height);

            Transform();
            c.Location = new Point(0, pnlTop.Height);
            PaintSheet(true);
        }
コード例 #3
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        public PresentItBox(SheetModel sheet, MainSlideViewer viewer)
        {
            InitializeComponent();
            slide_display_ = viewer.SlideDisplay;
            slide_ = viewer.Slide;
            viewer_ = viewer;
            sheet_ = sheet;

            ///add event listeners
            ///we need to change how we transform our textbox every time the slidedisplay transform changes.
            pixel_transform_listener_ = new EventQueue.PropertyEventDispatcher(slide_display_.EventQueue,
                new PropertyEventHandler(this.HandleTransformChanged));
            ///add the dispatcher, not the actual method we want to execute
            slide_display_.Changed["PixelTransform"].Add(pixel_transform_listener_.Dispatcher);

            ///set the location and size of our controls relative to the slide by
            ///using the sheet information.
            using (Synchronizer.Lock(sheet_.SyncRoot)) {
                slide_coordinates_ = new Point(sheet.Bounds.Location.X, sheet.Bounds.Location.Y);
                slide_size_ = sheet.Bounds.Size;
            }
        }
コード例 #4
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        /// <summary>
        /// Creates a new <see cref="ViewerPresentationLayout"/> instance and instantiates all of the child controls.
        /// </summary>
        /// <param name="model">The model whose <see cref="WorkspaceModel.CurrentDeckTraversal"/> property will
        /// be used to display the current slide and deck.</param>
        public ViewerPresentationLayout(PresenterModel model)
        {
            this.Name = "ViewerPresentationLayout";
            this.m_Model = model;

            this.m_EventQueue = new ControlEventQueue(this);

            m_Model.Workspace.CurrentDeckTraversal.ListenAndInitialize(m_EventQueue, new Property<DeckTraversalModel>.EventHandler(this.HandleTraversalChanged));

            // Create the film strip, docked to the right side of the container.
            this.m_DeckStrip = new DeckStrip(this.m_Model);
            /// Filmstrip docking
            this.m_DeckStrip.Dock = DockStyle.Right;

            // Make the deck strip resizable with a LinkedSplitter.
            // The splitter automatically sets its dock to be the same as the FilmStrip.
            this.m_DeckStripSplitter = new LinkedSplitter(this.m_DeckStrip);

            // Create the MainSlideViewer, which occupies the remaining space in the container.
            this.m_MainSlideViewer = new MainSlideViewer(this.m_Model, true);
            this.m_MainSlideViewer.Dock = DockStyle.Fill;

            #region RealTimeStylus Initialization
            // Create a new RealTimeStylus, which will process ink drawn on the MainSlideViewer.
            this.m_RealTimeStylus = new RealTimeStylus(this.m_MainSlideViewer, true);

            // Make sure the TransformableDynamicRenderer and InkAnnotationCollector
            // find out whenever the current StylusModel changes.
            this.m_StylusInputSelector = new StylusInputSelector(this.m_Model, this.m_RealTimeStylus);
            this.m_RealTimeStylus.SyncPluginCollection.Add(this.m_StylusInputSelector);

            // Scale the ink to the inverse of the MainSlideViewer's transform.
            // This keeps the ink's coordinates correct when the MainSlideViewer's transform
            // is applied again later by the TransformableDynamicRenderer and InkAnnotationCollector.
            this.m_InkTransformFilter = new InkTransformFilter(this.m_MainSlideViewer.SlideDisplay);
            this.m_RealTimeStylus.SyncPluginCollection.Add(this.m_InkTransformFilter);

            // Create a *synchronous* TransformableDynamicRenderer, which will render ink received directly
            // from the RealTimeStylus on a high-priority thread.
            this.m_TransformableDynamicRenderer = new TransformableDynamicRendererLinkedToDisplay(this.m_MainSlideViewer, this.m_MainSlideViewer.SlideDisplay);
            this.m_TransformableDynamicRenderer.Enabled = true;
            this.m_RealTimeStylus.SyncPluginCollection.Add(this.m_TransformableDynamicRenderer);

            // Don't dynamically render ink on the main slide viewer twice.  The MainSlideViewer's RealTimeInkSheetRenderer's
            // own TransformableDynamicRenderer would render the ink on a low-priority asynchronous thread, which is
            // fine for secondary slide viewers and the FilmStrip, but not fine for the MainSlideViewer.
            using (Synchronizer.Lock(this.m_MainSlideViewer.SlideDisplay.SyncRoot)) {
                this.m_MainSlideViewer.SlideDisplay.RenderLocalRealTimeInk = false;
            }

            // Create an InkAnnotationCollector and wrap it in an InkSheetAdapter,
            // which sends ink from the RealTimeStylus to the RealTimeInkSheetModel
            // of the MainSlideViewer's current slide.
            this.m_InkAnnotationCollector = new InkAnnotationCollector();
            this.m_InkAnnotationCollector_InkSheetAdapter = new InkSheetAdapter(this.m_MainSlideViewer.SlideDisplay, this.m_InkAnnotationCollector);
            this.m_RealTimeStylus.AsyncPluginCollection.Add(this.m_InkAnnotationCollector);

            this.m_LassoPlugin = new LassoPlugin(this.m_MainSlideViewer, this.m_MainSlideViewer.SlideDisplay);
            this.m_LassoPlugin_InkSheetAdapter = new InkSheetAdapter(this.m_MainSlideViewer.SlideDisplay, this.m_LassoPlugin);
            this.m_RealTimeStylus.SyncPluginCollection.Add(this.m_LassoPlugin);

            this.m_EraserPlugin = new EraserPlugin(this.m_MainSlideViewer.SlideDisplay);
            this.m_EraserPlugin_InkSheetAdapter = new InkSheetAdapter(this.m_MainSlideViewer.SlideDisplay, this.m_EraserPlugin);
            this.m_RealTimeStylus.SyncPluginCollection.Add(this.m_EraserPlugin);

            // Now that all the plugins have been added, enable the RealTimeStylus.
            this.m_RealTimeStylus.Enabled = true;
            #endregion RealTimeStylus Initialization

            // Create a DeckTraversalModelAdapter, which causes the MainSlideViewer to always display the
            // current slide of the current deck of the PresenterModel's current DeckTraversalModel.
            this.m_WorkspaceModelAdapter = new WorkspaceModelAdapter(this.m_MainSlideViewer.SlideDisplay.EventQueue, this.m_MainSlideViewer, this.m_Model);

            // Create the Slide Preview control
            this.m_SlidePreview = new SlidePreview(this.m_Model, this.m_DeckStripSplitter);
            this.m_PreviewTraversalModelAdapter
                = new PreviewTraversalModelAdapter(this.m_SlidePreview.m_EventQueue, this.m_SlidePreview.m_PreviewSlideViewer, this.m_Model);

            // Create the Second Monitor Form, this displays the slide on the secondary display
            this.m_SecondMonitorForm = new SecondMonitorForm(this.m_Model);
            this.ParentChanged += new EventHandler(OnParentChanged);

            // Create the Role Synchronizer for the MainSlideViewer
            this.m_RoleSync = new RoleSynchronizer(this.m_MainSlideViewer, this.m_Model.Participant);

            #region Add Controls
            // Add the SlidePreview Control
            this.Controls.Add(this.m_SlidePreview);

            // Now, add the controls in reverse order of their docking priority.
            // The MainSlideViewer gets added first so its Fill dock-style will be effective.
            this.Controls.Add(this.m_MainSlideViewer);

            // Next, dock the FilmStripSplitter and the FilmStrip in reverse order,
            // so that the FilmStripSplitter will be farther away from the edge of the container.
            this.Controls.Add(this.m_DeckStripSplitter);
            this.Controls.Add(this.m_DeckStrip);

            #endregion Add Controls
        }
コード例 #5
0
 /// <summary>
 /// constructor sets slide viewer variable so we can access the UI
 /// </summary>
 /// <param name="slide_viewer"></param>
 /// <param name="slide"></param>
 public TextItBoxCollectionHelper(MainSlideViewer slide_viewer, SlideModel slide)
     : base(slide_viewer.control_queue_, slide, "AnnotationSheets")
 {
     slide_viewer_ = slide_viewer;
     base.Initialize();
 }
コード例 #6
0
        public DeckBuilderForm()
        {
            this.eventQueue = new UW.ClassroomPresenter.Model.ControlEventQueue(this);

            //This should be added to the Controls first
            this.slidePanel = new MainSlideViewer();
            this.slidePanel.Dock = DockStyle.Fill;
            this.slidePanel.CreateControl();
            this.Controls.Add(this.slidePanel);
            //
            // Required for Windows Form Designer support
            //
            InitializeComponent();

            //
            // TODO: Add any constructor code after InitializeComponent call
            //
            this.Closing += new CancelEventHandler(onClosing);
        }