コード例 #1
0
        public TCPClient(IPEndPoint remoteEP, ParticipantModel participant, NetworkModel network, Guid serverID)
        {
            m_Connected = false;
            m_Network = network;
            m_Participant = participant;
            m_LastMsgReceived = DateTime.MaxValue;
            m_ServerId = serverID;
            m_ClientTimeout = TimeSpan.FromMilliseconds(TCP_HEARTBEAT_TIMEOUT_DEFAULT_MS);
            this.m_RemoteEP = remoteEP;
            m_Socket = null;
            m_ServerParticipant = null;
            m_ReceiveQueue = new Queue();
            this.m_Encoder = new Chunk.ChunkEncoder();
            m_NetworkStatus = new NetworkStatus(ConnectionStatus.Disconnected, ConnectionProtocolType.TCP, TCPRole.Client, 0);
            this.m_Network.RegisterNetworkStatusProvider(this, true, m_NetworkStatus);

            //Find out if client-side bridging is enabled
            m_BridgeEnabled = false;
            string enableBridge = System.Configuration.ConfigurationManager.AppSettings[this.GetType().ToString() + ".EnableBridge"];
            if (enableBridge != null) {
                bool enable = false;
                if (bool.TryParse(enableBridge, out enable)) {
                    Trace.WriteLine("Unicast to Multicast Bridge enabled=" + enable.ToString(), this.GetType().ToString());
                    m_BridgeEnabled = enable;
                }
            }
        }
コード例 #2
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        public ClientUnicastToMulticastBridge(PresenterModel model)
            : base(model)
        {
            m_Disposing = false;
            this.m_ChunkSequence = 0;
            this.m_Encoder = new Chunk.ChunkEncoder();

            //make a queue and a thread
            m_SendQueueWait = new EventWaitHandle(false, EventResetMode.AutoReset);
            m_SendQueue = new Queue<ChunksAndPriority>();
            m_SendThread = new Thread(new ThreadStart(SendThread));
            m_SendThread.Start();
        }
コード例 #3
0
        public TCPMessageSender(ITCPSender server, PresenterModel model, ClassroomModel classroom)
        {
            this.m_Model = model;
            this.m_Classroom = classroom;
            this.m_Sender = server;

            // Initialize the message chunking utilities.
            this.m_Encoder = new Chunk.ChunkEncoder();

            // Most of the same services are created as in RTPMessageSender, with the exception
            // (for now, at least) that there is no BeaconService.

            // Create the PresenterNetworkService which will watch for changes to the model and send messages.
            this.m_PresenterNetworkService = new PresenterNetworkService(this, this.m_Model);

            // Create the StudentSubmissionsNetworkService which will watch for requests to submit and send messages.
            this.m_StudentSubmissionNetworkService = new StudentSubmissionNetworkService(this, this.m_Model);

            // Create the SynchronizationNetworkService which will watch for all synchronization messages.
            //this.m_SynchronizationNetworkService = new SynchronizationNetworkService(this, this.m_Model);

            // Create the ScriptingNetworkService which will watch for all scripting messages.
            //this.m_ScriptingNetworkService = new ScriptingNetworkService(this, this.m_Model);
        }
コード例 #4
0
        public RTPMessageSender(IPEndPoint ep, PresenterModel model, ClassroomModel classroom)
        {
            this.m_Model = model;
            this.m_Classroom = classroom;

            this.m_RtpLocalParticipant = new RtpLocalParticipant(this.m_Model.Participant);

            using(Synchronizer.Lock(this)) {
                // Register the stream event listeners first, since otherwise there would be a chance
                // that streams could be added between creating the RtpSession (which connects immediately).
                this.m_ParticipantManager = new ParticipantManager(this);

                this.m_RtpSession = new RtpSession(ep, this.m_RtpLocalParticipant, true, true);

                // TODO: Choose a meaningful value for the RtpSender name.
                ushort fec;
                short interpacketdelay;
                using (Synchronizer.Lock(model.SyncRoot)) {
                    using (Synchronizer.Lock(model.ViewerState.SyncRoot)) {
                        fec = (ushort)model.ViewerState.ForwardErrorCorrection;
                        interpacketdelay = (short)model.ViewerState.InterPacketDelay;
                    }
                }
                if( fec == 0 )
                    this.m_RtpSender = this.m_RtpSession.CreateRtpSender( "Classroom Presenter", PayloadType.dynamicPresentation, null );
                else
                    this.m_RtpSender = this.m_RtpSession.CreateRtpSenderFec( "Classroom Presenter", PayloadType.dynamicPresentation, null, 0, fec );
                this.m_RtpSender.DelayBetweenPackets = interpacketdelay;

                // Initialize the message chunking utilities.
                this.m_Encoder = new Chunk.ChunkEncoder();
                // TODO: Make the buffer size dynamic, ie., grow if we send a single very large message.
                // Make the buffer store up to 5MB worth of data.
                this.m_FrameBuffer = new FrameBuffer(5 * 1024 * 1024 / this.m_Encoder.MaximumChunkSize);

                // Create the NackManager which is responsible for sending NACKs on behalf of
                // our set of RTPMessageReceivers.
                this.m_NackManager = new RTPNackManager(this, this.m_Classroom);
            }

            // Create network services outside of the "lock(this)" so they can lock their own objects
            // without worrying about locking order.

            // Create the PresenterNetworkService which will watch for changes to the model and send messages.
            this.m_PresenterNetworkService = new PresenterNetworkService(this, this.m_Model);

            // Create the StudentSubmissionsNetworkService which will watch for requests to submit and send messages.
            this.m_StudentSubmissionNetworkService = new StudentSubmissionNetworkService(this, this.m_Model);

            // Create the SynchronizationNetworkService which will watch for all synchronization messages.
            this.m_SynchronizationNetworkService = new SynchronizationNetworkService( this, this.m_Model );

            // Create the ScriptingNetworkService which will watch for all scripting messages.
            this.m_ScriptingNetworkService = new ScriptingNetworkService( this, this.m_Model );

            // Create the BeaconService which will broadcast periodic information about the presentation.
            this.m_BeaconService = new Beacons.DefaultBeaconService(this, this.m_Model);
        }
コード例 #5
0
        public TCPServer(IPEndPoint localEP, PresenterModel model, ClassroomModel classroom,
            InstructorModel instructor)
        {
            RestoreConfig();
            m_ClientConnected = new ManualResetEvent(false);
            m_Participant = model.Participant;
            m_Classroom = classroom;
            m_ClientCount = 0;
            this.m_Network = model.Network;
            m_NetworkStatus = new NetworkStatus(ConnectionStatus.Disconnected, ConnectionProtocolType.TCP, TCPRole.Server, 0);
            this.m_Network.RegisterNetworkStatusProvider(this, true, m_NetworkStatus);

            if (localEP != null) {
                this.m_ListenEP = localEP;
            }
            else {
                this.m_ListenEP = new IPEndPoint(IPAddress.Any, DefaultPort);
            }

            m_AllClients = new Hashtable();
            m_ReceiveQueue = new Queue();

            this.m_Encoder = new Chunk.ChunkEncoder();
            this.m_ServerSender = new TCPServerSender(instructor);

            //Start bridging if config file says so
            #if RTP_BUILD
            m_U2MBridge = null;
            string enableBridge = System.Configuration.ConfigurationManager.AppSettings[this.GetType().ToString() + ".EnableBridge"];
            if (enableBridge != null) {
                bool enable = false;
                if (bool.TryParse(enableBridge, out enable) && enable) {
                    Trace.WriteLine("Unicast to Multicast Bridge enabled.", this.GetType().ToString());
                    m_U2MBridge = new UnicastToMulticastBridge(model);
                }
            }
            #endif
        }
コード例 #6
0
        public CXPCapabilityMessageSender(PresenterModel model, PresenterCapability capability)
        {
            this.m_Model = model;
            this.m_LocalId = m_Model.Participant.Guid;
            this.m_Classroom = new ClassroomModel(null, "CXP Capability Classroom", ClassroomModelType.CXPCapability);
            this.m_Capability = capability;
            this.m_Participants = new Dictionary<string, ParticipantModel>();
            this.m_SsrcToSenderId = new Dictionary<uint, Guid>();
            this.m_Receivers = new Dictionary<string, CXPCapabilityMessageReceiver>();

            m_Capability.OnStreamAdded += new PresenterCapability.OnStreamAddedHandler(OnStreamAdded);
            m_Capability.OnStreamRemoved +=new PresenterCapability.OnStreamRemovedHandler(OnStreamRemoved);
            using(Synchronizer.Lock(this)) {
                // Initialize the message chunking utilities.
                this.m_Encoder = new Chunk.ChunkEncoder();
                // TODO: Make the buffer size dynamic, ie., grow if we send a single very large message.
                // Make the buffer store up to 5MB worth of data.
                this.m_FrameBuffer = new FrameBuffer(5 * 1024 * 1024 / this.m_Encoder.MaximumChunkSize);

                // Create the NackManager which is responsible for sending NACKs on behalf of
                // our set of RTPMessageReceivers.
                this.m_NackManager = new RTPNackManager(this, this.m_Classroom);
            }

            // Create network services outside of the "lock(this)" so they can lock their own objects
            // without worrying about locking order.

            // Create the PresenterNetworkService which will watch for changes to the model and send messages.
            this.m_PresenterNetworkService = new PresenterNetworkService(this, this.m_Model);

            // Create the StudentSubmissionsNetworkService which will watch for requests to submit and send messages.
            this.m_StudentSubmissionNetworkService = new StudentSubmissionNetworkService(this, this.m_Model);

            // Create the SynchronizationNetworkService which will watch for all synchronization messages.
            this.m_SynchronizationNetworkService = new SynchronizationNetworkService( this, this.m_Model );

            // Create the ScriptingNetworkService which will watch for all scripting messages.
            this.m_ScriptingNetworkService = new ScriptingNetworkService( this, this.m_Model );

            // Create the BeaconService which will broadcast periodic information about the presentation.
            this.m_BeaconService = new Beacons.DefaultBeaconService(this, this.m_Model);

            // Report Network status to the UI
            m_CapabilityNetworkStatus = new CapabilityNetworkStatus(this.m_Model);
            m_CapabilityNetworkStatus.Register();

            // Send an initial message to announce our node to others in the venue.
            SendObject(new CapabilityMessageWrapper(null, m_LocalId, Guid.Empty, m_Capability.IsSender));
        }
コード例 #7
0
ファイル: TCPServer.cs プロジェクト: ClassroomPresenter/CP3
        public TCPServer(IPEndPoint localEP, PresenterModel model, ClassroomModel classroom,
            InstructorModel instructor)
        {
            string portStr = System.Configuration.ConfigurationManager.AppSettings[this.GetType().ToString() + ".TCPListenPort"];
            int p;
            if (Int32.TryParse(portStr, out p)) {
                TCPListenPort = p;
            }
            RestoreConfig();
            m_ClientConnected = new ManualResetEvent(false);
            m_Participant = model.Participant;
            m_Classroom = classroom;
            m_ClientCount = 0;
            this.m_Network = model.Network;
            m_NetworkStatus = new NetworkStatus(ConnectionStatus.Disconnected, ConnectionProtocolType.TCP, TCPRole.Server, 0);
            this.m_Network.RegisterNetworkStatusProvider(this, true, m_NetworkStatus);

            if (localEP != null) {
                this.m_ListenEP = localEP;
            }
            else {
                IPAddress ip = IPAddress.Any;
                //Use IPv4 unless it is unavailable.  TODO: Maybe this should be a configurable parameter?
                if ((!Socket.OSSupportsIPv4) && (Socket.OSSupportsIPv6)) {
                    ip = IPAddress.IPv6Any;
                }
                this.m_ListenEP = new IPEndPoint(ip, TCPListenPort);
            }

            m_AllClients = new Hashtable();
            m_ReceiveQueue = new Queue();

            this.m_Encoder = new Chunk.ChunkEncoder();
            this.m_ServerSender = new TCPServerSender(instructor);

            //Start bridging if config file says so
            #if RTP_BUILD
            m_U2MBridge = null;
            string enableBridge = System.Configuration.ConfigurationManager.AppSettings[this.GetType().ToString() + ".EnableBridge"];
            if (enableBridge != null) {
                bool enable = false;
                if (bool.TryParse(enableBridge, out enable) && enable) {
                    Trace.WriteLine("Unicast to Multicast Bridge enabled.", this.GetType().ToString());
                    m_U2MBridge = new UnicastToMulticastBridge(model);
                }
            }
            #endif
        }