private void Debug_UnChecked(object sender, RoutedEventArgs e) { appSettings["showDebug"] = 1; appSettings.Save(); MemoryDiagnosticsHelper.Start(TimeSpan.FromMilliseconds(1000), true); Application.Current.Host.Settings.EnableFrameRateCounter = true; }
public App() { ONScripterSettings.Initialize(); UVEngineSettings.Initialize(); if (UVEngineNative.UVEngineSettings.language == "") { UVEngine.Resources.UVEngine.Culture = System.Threading.Thread.CurrentThread.CurrentUICulture; } else { System.Threading.Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo(UVEngineNative.UVEngineSettings.language); } UnhandledException += Application_UnhandledException; InitializeComponent(); InitializePhoneApplication(); //InitializeXnaApplication(); InitializeLanguage(); GameSession session = XLiveGameManager.CreateSession("GsMmyW5d3a6fr7VbtgRD4SPH"); session.CreateSessionCompleted += session_CreateSessionCompleted; XLiveUIManager.Initialize(this, session); session.Open(); System.IO.IsolatedStorage.IsolatedStorageSettings appSettings = System.IO.IsolatedStorage.IsolatedStorageSettings.ApplicationSettings; if (!appSettings.Contains("showDebug")) { appSettings.Add("showDebug", 0); } if ((int)appSettings["showDebug"] == 1) { Application.Current.Host.Settings.EnableFrameRateCounter = true; MemoryDiagnosticsHelper.Start(TimeSpan.FromMilliseconds(100), true); } PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; Microsoft.Devices.CameraButtons.ShutterKeyPressed += delegate { if (XLiveGameManager.CurrentSession != null && XLiveGameManager.CurrentSession.SNSProviders.Count > 0) // Must exist available provider { if (UVEngineSettings.QuickShare) { //App.RootFrame.Navigate(new Uri("/OpenXLive.Silverlight;component/Forms/UpdateStatusPage.xaml", UriKind.Relative)); WriteableBitmap bmp; if (landscape) { bmp = new WriteableBitmap((int)App.Current.RootVisual.RenderSize.Height, (int)App.Current.RootVisual.RenderSize.Width); } else { bmp = new WriteableBitmap((int)App.Current.RootVisual.RenderSize.Width, (int)App.Current.RootVisual.RenderSize.Height); } bmp.Render(App.Current.RootVisual, null); bmp.Invalidate(); MemoryStream stream = new MemoryStream(); //var a = System.IO.IsolatedStorage.IsolatedStorageFile.GetUserStoreForApplication().OpenFile("capture.jpg", FileMode.OpenOrCreate); bmp.SaveJpeg(stream, bmp.PixelWidth, bmp.PixelHeight, 0, 100); BitmapImage bi = new BitmapImage(); bi.SetSource(stream); OpenXLive.Silverlight.XLiveUIManager.ShowUpdateStatus(bi, ""); //capture = stream.ToArray(); //OpenXLive.Silverlight.XLiveUIManager.ShowUpdateStatus(new BitmapImage(stream), ""); } } else { MessageBox.Show(UVEngine.Resources.UVEngine.openxliveproblem); } }; if (UVEngineSettings.ReqPasswd) { Guide.BeginShowKeyboardInput (Microsoft.Xna.Framework.PlayerIndex.One, UVEngine.Resources.UVEngine.passwdreq, UVEngine.Resources.UVEngine.passwdmes, "", delegate(IAsyncResult result) { string text = Guide.EndShowKeyboardInput(result); if (text != UVEngineNative.UVEngineSettings.Passwd) { Application.Current.Terminate(); } }, new object(), true); } //this.Startup += delegate //{ // if (UVEngineSettings.ReqPasswd) // { // var passwordInput = new Coding4Fun.Toolkit.Controls.PasswordInputPrompt // { // Title = UVEngine.Resources.UVEngine.passwdreq, // Message = UVEngine.Resources.UVEngine.passwdmes, // }; // passwordInput.Completed += new EventHandler<Coding4Fun.Toolkit.Controls.PopUpEventArgs<string, Coding4Fun.Toolkit.Controls.PopUpResult>>(delegate(object sender, Coding4Fun.Toolkit.Controls.PopUpEventArgs<string, Coding4Fun.Toolkit.Controls.PopUpResult> e) // { // if (e.PopUpResult == Coding4Fun.Toolkit.Controls.PopUpResult.Ok) // { // if (e.Result != UVEngineSettings.Passwd) // { // MessageBox.Show(UVEngine.Resources.UVEngine.wrongpasswd); // Application.Current.Terminate(); // } // } // else // { // Application.Current.Terminate(); // } // }); // passwordInput.Show(); // } //}; /* * // 调试时显示图形分析信息。 * if (Debugger.IsAttached) * { * // 显示当前帧速率计数器。 * Application.Current.Host.Settings.EnableFrameRateCounter = true; * * // 显示在每个帧中重绘的应用程序区域。 * //Application.Current.Host.Settings.EnableRedrawRegions = true; * * // 启用非生产分析可视化模式, * // 该模式显示递交给 GPU 的包含彩色重叠区的页面区域。 * //Application.Current.Host.Settings.EnableCacheVisualization = true; * * // 通过禁用以下对象阻止在调试过程中关闭屏幕 * // 应用程序的空闲检测。 * // 注意: 仅在调试模式下使用此设置。禁用用户空闲检测的应用程序在用户不使用电话时将继续运行 * // 并且消耗电池电量。 * PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; * } */ PhoneApplicationService.Current.ApplicationIdleDetectionMode = IdleDetectionMode.Disabled; }