private void Update() { this.updateSampler.Begin(); renderTextureBuffer.AsyncReadbackRequestAtIdx(lastRequestIdx); renderTextureBuffer.Update(); this.updateSampler.End(); }
private void Update() { this.updateSampler.Begin(); if (SystemInfo.supportsAsyncGPUReadback) { renderTextureBuffer.AsyncReadbackRequestAtIdx(lastRequestIdx); renderTextureBuffer.UpdateAsyncRequest(); } else { renderTextureBuffer.ReadBackSyncAtIdx(lastRequestIdx); } this.updateSampler.End(); }