static void ImportEnumerator(aiObject obj, IntPtr userData) { var ic = GCHandle.FromIntPtr(userData).Target as ImportContext; AlembicTreeNode treeNode = ic.alembicTreeNode; // Get child. create if needed and allowed. string childName = aiGetName(obj); // Find targetted child GameObj AlembicTreeNode childTreeNode = null; GameObject childGO = null; var childTransf = treeNode.linkedGameObj.transform.Find(childName); if (childTransf == null) { if (!ic.createMissingNodes) { ic.objectsToDelete.Add(obj); return; } childGO = new GameObject { name = childName }; var trans = childGO.GetComponent <Transform>(); trans.parent = treeNode.linkedGameObj.transform; trans.localPosition = Vector3.zero; trans.localEulerAngles = Vector3.zero; trans.localScale = Vector3.one; } else { childGO = childTransf.gameObject; } if (childTreeNode == null) { childTreeNode = new AlembicTreeNode() { linkedGameObj = childGO, stream = treeNode.stream }; treeNode.children.Add(childTreeNode); } // Update AlembicElement elem = null; aiSchema schema = default(aiSchema); if (aiGetXForm(obj)) { elem = childTreeNode.GetOrAddAlembicObj <AlembicXForm>(); schema = aiGetXForm(obj); } else if (aiGetPolyMesh(obj)) { elem = childTreeNode.GetOrAddAlembicObj <AlembicMesh>(); schema = aiGetPolyMesh(obj); } else if (aiGetCamera(obj)) { elem = childTreeNode.GetOrAddAlembicObj <AlembicCamera>(); schema = aiGetCamera(obj); } else if (aiGetPoints(obj)) { elem = childTreeNode.GetOrAddAlembicObj <AlembicPoints>(); schema = aiGetPoints(obj); } if (elem != null) { elem.AbcSetup(obj, schema); elem.AbcUpdateConfig(); aiSchemaUpdateSample(schema, ref ic.ss); elem.AbcUpdate(); } ic.alembicTreeNode = childTreeNode; aiEnumerateChild(obj, ImportEnumerator, userData); ic.alembicTreeNode = treeNode; }
void ImportCallback(aiObject obj) { var ic = m_importContext; AlembicTreeNode treeNode = ic.alembicTreeNode; AlembicTreeNode childTreeNode = null; aiSchema schema = obj.AsXform(); if (!schema) { schema = obj.AsPolyMesh(); } if (!schema) { schema = obj.AsCamera(); } if (!schema) { schema = obj.AsPoints(); } if (schema) { // Get child. create if needed and allowed. string childName = obj.name; // Find targetted child GameObj GameObject childGO = null; var childTransf = treeNode.gameObject == null ? null : treeNode.gameObject.transform.Find(childName); if (childTransf == null) { if (!ic.createMissingNodes) { obj.enabled = false; return; } else { obj.enabled = true; } childGO = new GameObject { name = childName }; childGO.GetComponent <Transform>().SetParent(treeNode.gameObject.transform, false); } else { childGO = childTransf.gameObject; } childTreeNode = new AlembicTreeNode() { stream = this, gameObject = childGO }; treeNode.children.Add(childTreeNode); // Update AlembicElement elem = null; if (obj.AsXform() && m_streamDesc.settings.importXform) { elem = childTreeNode.GetOrAddAlembicObj <AlembicXform>(); } else if (obj.AsCamera() && m_streamDesc.settings.importCameras) { elem = childTreeNode.GetOrAddAlembicObj <AlembicCamera>(); } else if (obj.AsPolyMesh() && m_streamDesc.settings.importMeshes) { elem = childTreeNode.GetOrAddAlembicObj <AlembicMesh>(); } else if (obj.AsPoints() && m_streamDesc.settings.importPoints) { elem = childTreeNode.GetOrAddAlembicObj <AlembicPoints>(); } if (elem != null) { elem.AbcSetup(obj, schema); elem.AbcPrepareSample(); schema.UpdateSample(ref ic.ss); elem.AbcSyncDataBegin(); elem.AbcSyncDataEnd(); } } else { obj.enabled = false; } ic.alembicTreeNode = childTreeNode; obj.EachChild(ImportCallback); ic.alembicTreeNode = treeNode; }
void ImportCallback(aiObject obj) { var ic = m_importContext; AlembicTreeNode treeNode = ic.alembicTreeNode; AlembicTreeNode childTreeNode = null; aiSchema schema = obj.AsXform(); if (!schema) { schema = obj.AsPolyMesh(); } if (!schema) { schema = obj.AsCamera(); } if (!schema) { schema = obj.AsPoints(); } if (schema) { // Get child. create if needed and allowed. string childName = obj.name; // Find targetted child GameObj GameObject childGO = null; var childTransf = treeNode.linkedGameObj == null ? null : treeNode.linkedGameObj.transform.Find(childName); if (childTransf == null) { if (!ic.createMissingNodes) { obj.enabled = false; return; } childGO = new GameObject { name = childName }; var trans = childGO.GetComponent <Transform>(); trans.parent = treeNode.linkedGameObj.transform; trans.localPosition = Vector3.zero; trans.localEulerAngles = Vector3.zero; trans.localScale = Vector3.one; } else { childGO = childTransf.gameObject; } childTreeNode = new AlembicTreeNode() { linkedGameObj = childGO, streamDescriptor = treeNode.streamDescriptor }; treeNode.children.Add(childTreeNode); // Update AlembicElement elem = null; if (obj.AsXform()) { elem = childTreeNode.GetOrAddAlembicObj <AlembicXform>(); } else if (obj.AsPolyMesh()) { elem = childTreeNode.GetOrAddAlembicObj <AlembicMesh>(); } else if (obj.AsCamera()) { elem = childTreeNode.GetOrAddAlembicObj <AlembicCamera>(); } else if (obj.AsPoints()) { elem = childTreeNode.GetOrAddAlembicObj <AlembicPoints>(); } if (elem != null) { elem.AbcSetup(obj, schema); elem.AbcPrepareSample(); schema.UpdateSample(ref ic.ss); elem.AbcSyncDataBegin(); elem.AbcSyncDataEnd(); } } else { obj.enabled = false; } ic.alembicTreeNode = childTreeNode; obj.EachChild(ImportCallback); ic.alembicTreeNode = treeNode; }