コード例 #1
0
ファイル: Level.cs プロジェクト: Syoxx/UTD_P2
        /// <summary>
        /// BuildingButtons placement for map3
        /// </summary>
        /// <param name="graphicsDevice"></param>
        private void buildButtonsToUse3(GraphicsDevice graphicsDevice)
        {
            BuildButton buildButton40 = new BuildButton("buildButton", buildButtonTexture, 350, 400, graphicsDevice, player, this);
            BuildButton buildButton41 = new BuildButton("buildButton", buildButtonTexture, 350, 600, graphicsDevice, player, this);
            BuildButton buildButton42 = new BuildButton("buildButton", buildButtonTexture, 350, 800, graphicsDevice, player, this);

            BuildButton buildButton43 = new BuildButton("buildButton", buildButtonTexture, 550, 400, graphicsDevice, player, this);
            BuildButton buildButton44 = new BuildButton("buildButton", buildButtonTexture, 550, 600, graphicsDevice, player, this);
            BuildButton buildButton45 = new BuildButton("buildButton", buildButtonTexture, 550, 800, graphicsDevice, player, this);

            BuildButton buildButton46 = new BuildButton("buildButton", buildButtonTexture, 675, 1000, graphicsDevice, player, this);

            BuildButton buildButton47 = new BuildButton("buildButton", buildButtonTexture, 800, 400, graphicsDevice, player, this);
            BuildButton buildButton48 = new BuildButton("buildButton", buildButtonTexture, 800, 600, graphicsDevice, player, this);
            BuildButton buildButton49 = new BuildButton("buildButton", buildButtonTexture, 800, 800, graphicsDevice, player, this);

            BuildButton buildButton50 = new BuildButton("buildButton", buildButtonTexture, 1000, 400, graphicsDevice, player, this);
            BuildButton buildButton51 = new BuildButton("buildButton", buildButtonTexture, 1000, 600, graphicsDevice, player, this);
            BuildButton buildButton52 = new BuildButton("buildButton", buildButtonTexture, 1000, 800, graphicsDevice, player, this);

            BuildButton buildButton53 = new BuildButton("buildButton", buildButtonTexture, 1125, 150, graphicsDevice, player, this);

            BuildButton buildButton54 = new BuildButton("buildButton", buildButtonTexture, 1250, 400, graphicsDevice, player, this);
            BuildButton buildButton55 = new BuildButton("buildButton", buildButtonTexture, 1250, 600, graphicsDevice, player, this);
            BuildButton buildButton56 = new BuildButton("buildButton", buildButtonTexture, 1250, 800, graphicsDevice, player, this);

            BuildButton buildButton57 = new BuildButton("buildButton", buildButtonTexture, 1450, 400, graphicsDevice, player, this);
            BuildButton buildButton58 = new BuildButton("buildButton", buildButtonTexture, 1450, 600, graphicsDevice, player, this);
            BuildButton buildButton59 = new BuildButton("buildButton", buildButtonTexture, 1450, 800, graphicsDevice, player, this);



            buildButtonList.Add(buildButton40);
            buildButtonList.Add(buildButton41);
            buildButtonList.Add(buildButton42);

            buildButtonList.Add(buildButton43);
            buildButtonList.Add(buildButton44);
            buildButtonList.Add(buildButton45);

            buildButtonList.Add(buildButton46);

            buildButtonList.Add(buildButton47);
            buildButtonList.Add(buildButton48);
            buildButtonList.Add(buildButton49);

            buildButtonList.Add(buildButton50);
            buildButtonList.Add(buildButton51);
            buildButtonList.Add(buildButton52);

            buildButtonList.Add(buildButton53);

            buildButtonList.Add(buildButton54);
            buildButtonList.Add(buildButton55);
            buildButtonList.Add(buildButton56);

            buildButtonList.Add(buildButton57);
            buildButtonList.Add(buildButton58);
            buildButtonList.Add(buildButton59);
        }
コード例 #2
0
ファイル: Level.cs プロジェクト: Syoxx/UTD_P2
        /// <summary>
        /// BuildingButtons placement for map1
        /// </summary>
        /// <param name="graphicsDevice"></param>
        private void buildButtonsToUse1(GraphicsDevice graphicsDevice)
        {
            BuildButton buildButton  = new BuildButton("buildButton", buildButtonTexture, 500, 150, graphicsDevice, player, this);
            BuildButton buildButton1 = new BuildButton("buildButton", buildButtonTexture, 750, 150, graphicsDevice, player, this);
            BuildButton buildButton2 = new BuildButton("buildButton", buildButtonTexture, 1000, 150, graphicsDevice, player, this);
            BuildButton buildButton3 = new BuildButton("buildButton", buildButtonTexture, 1250, 150, graphicsDevice, player, this);
            BuildButton buildButton4 = new BuildButton("buildButton", buildButtonTexture, 1500, 150, graphicsDevice, player, this);

            BuildButton buildButton5 = new BuildButton("buildButton", buildButtonTexture, 500, 360, graphicsDevice, player, this);
            BuildButton buildButton6 = new BuildButton("buildButton", buildButtonTexture, 750, 360, graphicsDevice, player, this);
            BuildButton buildButton7 = new BuildButton("buildButton", buildButtonTexture, 1000, 360, graphicsDevice, player, this);
            BuildButton buildButton8 = new BuildButton("buildButton", buildButtonTexture, 1250, 360, graphicsDevice, player, this);
            BuildButton buildButton9 = new BuildButton("buildButton", buildButtonTexture, 1500, 360, graphicsDevice, player, this);

            BuildButton buildButton10 = new BuildButton("buildButton", buildButtonTexture, 500, 725, graphicsDevice, player, this);
            BuildButton buildButton11 = new BuildButton("buildButton", buildButtonTexture, 750, 725, graphicsDevice, player, this);
            BuildButton buildButton12 = new BuildButton("buildButton", buildButtonTexture, 1000, 725, graphicsDevice, player, this);
            BuildButton buildButton13 = new BuildButton("buildButton", buildButtonTexture, 1250, 725, graphicsDevice, player, this);
            BuildButton buildButton14 = new BuildButton("buildButton", buildButtonTexture, 1500, 725, graphicsDevice, player, this);

            BuildButton buildButton15 = new BuildButton("buildButton", buildButtonTexture, 500, 925, graphicsDevice, player, this);
            BuildButton buildButton16 = new BuildButton("buildButton", buildButtonTexture, 750, 925, graphicsDevice, player, this);
            BuildButton buildButton17 = new BuildButton("buildButton", buildButtonTexture, 1000, 925, graphicsDevice, player, this);
            BuildButton buildButton18 = new BuildButton("buildButton", buildButtonTexture, 1250, 925, graphicsDevice, player, this);
            BuildButton buildButton19 = new BuildButton("buildButton", buildButtonTexture, 1500, 925, graphicsDevice, player, this);

            buildButtonList.Add(buildButton);
            buildButtonList.Add(buildButton1);
            buildButtonList.Add(buildButton2);
            buildButtonList.Add(buildButton3);
            buildButtonList.Add(buildButton4);

            buildButtonList.Add(buildButton5);
            buildButtonList.Add(buildButton6);
            buildButtonList.Add(buildButton7);
            buildButtonList.Add(buildButton8);
            buildButtonList.Add(buildButton9);

            buildButtonList.Add(buildButton10);
            buildButtonList.Add(buildButton11);
            buildButtonList.Add(buildButton12);
            buildButtonList.Add(buildButton13);
            buildButtonList.Add(buildButton14);

            buildButtonList.Add(buildButton15);
            buildButtonList.Add(buildButton16);
            buildButtonList.Add(buildButton17);
            buildButtonList.Add(buildButton18);
            buildButtonList.Add(buildButton19);
        }
コード例 #3
0
ファイル: Level.cs プロジェクト: Syoxx/UTD_P2
        /// <summary>
        /// BuildingButtons placement for map2
        /// </summary>
        /// <param name="graphicsDevice"></param>
        private void buildButtonsToUse2(GraphicsDevice graphicsDevice)
        {
            BuildButton buildButton20 = new BuildButton("buildButton", buildButtonTexture, 350, 400, graphicsDevice, player, this);
            BuildButton buildButton21 = new BuildButton("buildButton", buildButtonTexture, 350, 600, graphicsDevice, player, this);
            BuildButton buildButton22 = new BuildButton("buildButton", buildButtonTexture, 350, 800, graphicsDevice, player, this);

            BuildButton buildButton23 = new BuildButton("buildButton", buildButtonTexture, 550, 400, graphicsDevice, player, this);
            BuildButton buildButton24 = new BuildButton("buildButton", buildButtonTexture, 550, 600, graphicsDevice, player, this);
            BuildButton buildButton25 = new BuildButton("buildButton", buildButtonTexture, 550, 800, graphicsDevice, player, this);

            BuildButton buildButton26 = new BuildButton("buildButton", buildButtonTexture, 790, 800, graphicsDevice, player, this);
            BuildButton buildButton27 = new BuildButton("buildButton", buildButtonTexture, 1030, 800, graphicsDevice, player, this);

            BuildButton buildButton28 = new BuildButton("buildButton", buildButtonTexture, 675, 1000, graphicsDevice, player, this);
            BuildButton buildButton29 = new BuildButton("buildButton", buildButtonTexture, 900, 1000, graphicsDevice, player, this);
            BuildButton buildButton30 = new BuildButton("buildButton", buildButtonTexture, 1175, 1000, graphicsDevice, player, this);

            BuildButton buildButton31 = new BuildButton("buildButton", buildButtonTexture, 1300, 400, graphicsDevice, player, this);
            BuildButton buildButton32 = new BuildButton("buildButton", buildButtonTexture, 1300, 600, graphicsDevice, player, this);
            BuildButton buildButton33 = new BuildButton("buildButton", buildButtonTexture, 1300, 800, graphicsDevice, player, this);

            BuildButton buildButton34 = new BuildButton("buildButton", buildButtonTexture, 1500, 400, graphicsDevice, player, this);
            BuildButton buildButton35 = new BuildButton("buildButton", buildButtonTexture, 1500, 600, graphicsDevice, player, this);
            BuildButton buildButton36 = new BuildButton("buildButton", buildButtonTexture, 1500, 800, graphicsDevice, player, this);


            buildButtonList.Add(buildButton20);
            buildButtonList.Add(buildButton21);
            buildButtonList.Add(buildButton22);

            buildButtonList.Add(buildButton23);
            buildButtonList.Add(buildButton24);
            buildButtonList.Add(buildButton25);

            buildButtonList.Add(buildButton26);
            buildButtonList.Add(buildButton27);

            buildButtonList.Add(buildButton28);
            buildButtonList.Add(buildButton29);
            buildButtonList.Add(buildButton30);

            buildButtonList.Add(buildButton31);
            buildButtonList.Add(buildButton32);
            buildButtonList.Add(buildButton33);

            buildButtonList.Add(buildButton34);
            buildButtonList.Add(buildButton35);
            buildButtonList.Add(buildButton36);
        }
コード例 #4
0
ファイル: UIButton.cs プロジェクト: Syoxx/UTD_P2
        public UIButton(int buttonX, int buttonY, BuildButton buildButton, GraphicsDevice graphicsDevice, Player player, Level level)
        {
            this.buttonX        = buttonX;
            this.buttonY        = buttonY;
            this.buildButton    = buildButton;
            this.player         = player;
            this.level          = level;
            this.graphicsDevice = graphicsDevice;
            centerPositionTower = new Vector2(buttonX, buttonY) + new Vector2(buildButton.Texture.Width / 2, buildButton.Texture.Height / 2);

            singleShotTexture       = ContentConverter.Convert(singleShotPath, graphicsDevice);
            singleShotUITexture     = ContentConverter.Convert(singleShotUIPath, graphicsDevice);
            doubleShotTexture       = ContentConverter.Convert(doubleShotPath, graphicsDevice);
            doubleShotUITexture     = ContentConverter.Convert(doubleShotUIPath, graphicsDevice);
            slowTexture             = ContentConverter.Convert(slowPath, graphicsDevice);
            slowUITexture           = ContentConverter.Convert(slowUIPath, graphicsDevice);
            rocketLauncherTexture   = ContentConverter.Convert(rocketLauncherPath, graphicsDevice);
            rocketLauncherUITexture = ContentConverter.Convert(rocketLauncherUIPath, graphicsDevice);
            towerBuild = ContentConverter.Convert("Content/Assets/TD/UI/towerBuild.png", graphicsDevice);

            towerType = TowerTypes.Single;
            //texture = singleShotTexture;
        }