/// <summary> /// 销毁实例 /// </summary> /// <param name="instance"></param> private void DestroyTopName(UTopName instance) { if (null == instance) { return; } int id = instance.ID; if (instance.CanvasNode.isValid) { m_UnUseCanvasNodeList.Enqueue(instance.CanvasNode); } var temp = instance.gameObject; instance.resNode.DestroyInstanceRes(ref temp); instance.Clear(true); if (m_TopNameMap.ContainsKey(id)) { m_TopNameMap[id] = null; m_TopNameMap.Remove(id); } }
/// <summary> /// 销毁所有头顶信息实例 /// </summary> public void DestroyALL() { ClearCache(); if (null != m_TopNameMap) { foreach (KeyValuePair <int, UTopName> var in m_TopNameMap) { UTopName utn = var.Value; if (utn != null) { var temp = utn.gameObject; utn.resNode.DestroyInstanceRes(ref temp); utn.Clear(true); } } currentColIndex = 0; currentRowIndex = 0; m_UnUseCanvasNodeList.Clear(); m_TopNameMap.Clear(); } }